Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
12.1.3
Issue ID
1396476
Regression
No
[HDRP] Tiles missing lights when camera's near and far plane distance is too big.
Steps to reproduce:
- Open "Outdoors Scene" in attached project
- Look at the rendering in the game view
Expected :
- All objects are lit properly
Result:
- Plane and cube have missing light at their borders.
- Using the rendering debug window tile debug mode, you can see that there is no point lights at those tiles
- Reducing the far plane value of the camera fixes the issue
Reproduces with :
- Unity 2021.2.8f1 / HDRP 12.1.3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
- Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
Add comment