Search Issue Tracker
UIToolkit button does not revert its background color after transition w...
Reproduction steps: 1. Open project “IN-33080” 2. Open scene “Unity_UIToolkit_AnimationBug” 3. Enter Play Mode 4. Wait for the t... Read more
[Shuriken] Exception thrown on assigning Reflection Probe to Texture pro...
when a Reflection probe is assigned to the Texture property under Shape module of Particle System component cause editor to throw be... Read more
Shadow maps are not evicted from Shadow Atlas when Light component with...
Reproduction steps: 1. Open the attached project “IN-90971“ 2. Open the scene “ExampleScene“ 3. Open the Rendering Debugger. Go... Read more
ReorderableList allocates a lot of memory when inspecting multiple targets
How to reproduce: 1. Open the attached project 2. In the Hierarchy search for "test" and select all of the objects 3. In the object ... Read more
[ImageEffects] FXAA/SMAA causes build fail with "marked with HideFlags.D...
FXAA and SMAA cause build fails with "marked with HideFlags.DontSave but is included in the build". Repro: 1) Open project and bui... Read more
GameObjects are re-enabled when they are transferred to a Scene created ...
How to reproduce: 1. Open the “IN-90418-AudioSceneBug.zip“ project 2. Open the “SampleScene“ 3. Enter Play Mode 4. Select the “Manag... Read more
Grid is not created in the Scene when adding a Grid component to a GameO...
Steps to reproduce: 1. Open the attached "Case_1176883" 2. Open the "SampleScene" 3. In the Hierarchy window select "GameObject" 4. ... Read more
Addressables increase the size of an app when opening it repeatedly with...
Steps to reproduce: 1. Open and "Build and Run" user-supplied project 2. Check the size of the app on the device by holding on the a... Read more
[Oculus XR SDK] Error spamming to logs on Quest: OPENGL NATIVE PLUG-IN E...
After running the graphics tests (and during) I'm seeing a lot of an error being spammed to the log. 1-21 09:23:58.475 22244 22296 ... Read more
[Mobile] WebCamTexture.requestedFPS does not set FPS correctly
To Reproduce: 1. Build and run the attached project. 2. Observe that the WebCamTexture FPS is 30, even though "new WebCamTexture(We... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] GameObject are not rendered at all or rendered black when in the custom shader “multi_compile_instancing“ is enabled with two “float4” instance properties are present on older devices
- LineRenderer.BakeMesh generates a box-shaped MeshCollider when the camera's Y-axis rotation is in a specific range
- Different build sizes between Editor build and command-line build when "Static Batching" is enabled
- Particle System "Start Rotation" property affects a different axis when upgrading to newer Editor versions
- "Light" Component's "Culling Mask" setting is hidden but still has an effect when using HDRP