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1
votes
Fixed

URP Decal Projector doesn't affect Terrain textures when Rendering Path ...

Universal RP

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Jan 02, 2023

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Version/s: 2022.2.2f1, 2023.1.0a24, 2023.2.0a1, 2023.3.0a3

Reproduction steps:1. Open the attached “My project (30).zip“ project2. Open “SampleScene” scene3. Observe Decal Projector in Scene ... Read more

4
votes
Fixed

[XR] Stereo rendering mode selection dropdown is unavailable for WMR in ...

Package: Windows XR Plugin

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Jan 23, 2020

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Version/s: 3.0.0

Stereo rendering mode selection dropdown is unavailable for WMR in XR plugin management. Right now the only stereo rendering mode av... Read more

0
votes
Active

Material renders differently than Shader Graph Preview when Fullscreen B...

SRP Templates

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Feb 09, 2026

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Version/s: 6000.3.8f1, 6000.4.0b8, 6000.5.0a6

Reproduction steps:1. Create a new Universal 3D template project2. Create > Shader Graph > From Template…3. Select “Fullscreen... Read more

0
votes
Active

SVGs imported as VectorImages do no honor the SVG-provided viewport

UI Toolkit Graphics

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Feb 05, 2026

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Version/s: 6000.4.0b9, 6000.5.0a7

Steps to reproduce: Create a new project Import the attached "viewport.svg" The SVG viewport is ignored Change import mode to "Textu... Read more

0
votes
Fixed

[ImageEffects] FXAA/SMAA causes build fail with "marked with HideFlags.D...

Image Effects

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Feb 11, 2016

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Version/s: 5.4.0b4

FXAA and SMAA cause build fails with "marked with HideFlags.DontSave but is included in the build". Repro: 1) Open project and build... Read more

0
votes
Fix In Review

Crash on SerializedObject::DidTypeTreeChange when activating a specific ...

Splines

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Jan 14, 2026

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Version/s: 2.8.2

How to reproduce:1. Open the attached “IN-127299.zip” project2. Open the “Spline” prefab3. In the Hierarchy window, select and activ... Read more

0
votes
Fixed

NullReferenceException occurs when accessing "containerWindow" on a Scen...

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Nov 20, 2025

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Version/s: 2022.3.68f1, 6000.0.62f1, 6000.2.13f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a1

Reproduction steps:1. Open the attached “IN-122920” project2. Open the “Scenes/SampleScene” Scene3. Open the “SceneView Presets” Pan... Read more

0
votes
Fixed

[Metal][RealtimeGI] Baked albedo colors are different from the shaded co...

MacOS

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Sep 10, 2019

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Version/s: 2019.2.0a14, 2019.2.0b1

Steps to repro:1. Open the attached project and 'VertexPaint_Playground' scene on OSX with Metal API;2. In the lighting window press... Read more

1
votes
Not Reproducible

[Baked GI] Prefab has corrupted lightmap UVs when loaded from a bundle

Progressive Lightmapper

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Jan 11, 2020

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Version/s: 2019.2, 2019.2.17f1, 2019.3, 2020.1

How to reproduce:1. Open the attached project ("case_1210785-lightmap_addressable_bug.zip")2. Open the repro scene ("SampleScene")3.... Read more

0
votes
Fixed

[WebGL] Error: "Shader error in 'Hidden/kMotion/CameraMotionVectors'" is...

WebGL

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Apr 25, 2022

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Version/s: 2021.2.16f1, 2021.3, 2021.3.0f1

How to reproduce:1. Open the attached project "1422852"2. Open File -> Build Settings3. Build the project4. Observe the Console E... Read more

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