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[OSX] Editor performance regression in 5.0 on Mac (when multiple views a...
To reproduce: 1. Open attached project 2. Open Test scene 3. Notice that scene runs at 30 fps 4. Maximize Game view 5. Notice that... Read more
[Project Browser] Assets are not imported again when reimported from pro...
Assets are not imported again when reimported from project browser Steps to Reproduce: 1. Create a new project. 2. Window > Asset ... Read more
[Vector Graphics] Unlit_VectorGradientUI shader/material results in dark...
How to reproduce: 1. Open attached project "TestSVG.zip" and scene "SampleScene" 2. Observe Scene/Game view's image Expected resul... Read more
Cannot report Bug in 2019.3.0f5 when using Mac Editor
Steps to reproduce: 1. Open Unity 2019.3.0f5 Editor 2. Click Help -> Report a Bug... Expected result: Bug reporter opens up Actual ... Read more
EditorGUILayout.EnumFlagsField sometimes marks incorrect flags when tryi...
How to reproduce: 1. Open the user's attached "EnumTest" project 2. Select the "Main Camera" GameObject in the Hierarchy 3. Select t... Read more
[Mobile Notifications] NullReferenceException occurs if the settings ass...
If you delete the Mobile Notifications Settings asset while viewing it via the Project Settings Window, several NullReferenceExcepti... Read more
"Optimal" Anim.Compression removes anim after 1 sec
1. What happened After applying Optimal anim compression, I lose all animation after 1 second. 2. How we can reproduce it using the... Read more
Use legacy light probe sample counts is enabled for newly created projects
Steps to reproduce: 1. Create a new project using any template 2. Open Project Settings > Editor 3. Notice that "use legacy light p... Read more
SkinnedMeshRenderer does not receive the mesh when using Cloth Simulatio...
How to reproduce: 1. Open attached project "BakeMeshNotWorking.zip" and scene "TestClothSceneSupportTest" 2. Enter Play mode 3. Obs... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Different build sizes between Editor build and command-line build when "Static Batching" is enabled
- Particle System "Start Rotation" property affects a different axis when upgrading to newer Editor versions
- "Light" Component's "Culling Mask" setting is hidden but still has an effect when using HDRP
- Selecting the Web platform can be done when using the HDRP project
- Textures swap when SpriteRenderers with shared materials and animators are toggled on and off