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6
votes
Fixed

[OSX] Editor performance regression in 5.0 on Mac (when multiple views a...

Window management

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Feb 23, 2015

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Version/s: 5.0.0f3

To reproduce: 1. Open attached project 2. Open Test scene 3. Notice that scene runs at 30 fps 4. Maximize Game view 5. Notice that... Read more

0
votes
Fixed

[Project Browser] Assets are not imported again when reimported from pro...

Asset - Importers

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Sep 13, 2019

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Version/s: 2019.3.0a1, 2019.3.0b3, 2020.1.0a1

Assets are not imported again when reimported from project browser Steps to Reproduce: 1. Create a new project. 2. Window > Asset ... Read more

1
votes
Fixed

[Vector Graphics] Unlit_VectorGradientUI shader/material results in dark...

Package: Vector Graphics

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Nov 25, 2019

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Version/s: preview.32-1.0.0, preview.10-2.0.0

How to reproduce: 1. Open attached project "TestSVG.zip" and scene "SampleScene" 2. Observe Scene/Game view's image Expected resul... Read more

0
votes
Duplicate

Cannot report Bug in 2019.3.0f5 when using Mac Editor

Bugreporter

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Jan 20, 2020

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Version/s: 2019.3.0f5

Steps to reproduce: 1. Open Unity 2019.3.0f5 Editor 2. Click Help -> Report a Bug... Expected result: Bug reporter opens up Actual ... Read more

0
votes
By Design

EditorGUILayout.EnumFlagsField sometimes marks incorrect flags when tryi...

IMGUI

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Nov 05, 2021

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Version/s: 2019.4, 2020.3, 2021.2, 2022.1, 2022.1.0a15

How to reproduce: 1. Open the user's attached "EnumTest" project 2. Select the "Main Camera" GameObject in the Hierarchy 3. Select t... Read more

0
votes
Fixed

[Mobile Notifications] NullReferenceException occurs if the settings ass...

Package: Mobile Notifications

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Jul 22, 2019

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Version/s: 1.0.2

If you delete the Mobile Notifications Settings asset while viewing it via the Project Settings Window, several NullReferenceExcepti... Read more

0
votes
Fixed

"Optimal" Anim.Compression removes anim after 1 sec

Animation

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Apr 27, 2015

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Version/s: 5.1.0b4

1. What happened After applying Optimal anim compression, I lose all animation after 1 second. 2. How we can reproduce it using the... Read more

0
votes
Fixed

Use legacy light probe sample counts is enabled for newly created projects

Progressive Lightmapper

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Jan 17, 2020

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Version/s: 2019.3, 2020.1

Steps to reproduce: 1. Create a new project using any template 2. Open Project Settings > Editor 3. Notice that "use legacy light p... Read more

0
votes
Fixed

SkinnedMeshRenderer does not receive the mesh when using Cloth Simulatio...

Cloth

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Apr 01, 2020

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Version/s: 2018.4, 2019.3.3f1, 2020.2

How to reproduce: 1. Open attached project "BakeMeshNotWorking.zip" and scene "TestClothSceneSupportTest" 2. Enter Play mode 3. Obs... Read more

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