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6
votes
Fixed

[OSX] Editor performance regression in 5.0 on Mac (when multiple views a...

Window management

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Feb 23, 2015

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Version/s: 5.0.0f3

To reproduce: 1. Open attached project 2. Open Test scene 3. Notice that scene runs at 30 fps 4. Maximize Game view 5. Notice that... Read more

0
votes
Won't Fix

Memory leak in MultiColumnTreeView when generating new data

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Aug 10, 2022

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Version/s: 2022.2.0b5, 2023.1.0a6

How to reproduce: 1. Open the attached project (“IN-9429_repro.zip“) 2. Open Memory Profiler (Window → Analysis) 3. Capture New S... Read more

2
votes
Won't Fix

Field Serialization in OnValidate method fails due to not being properly...

Scene Management

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Nov 13, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.4f1, 2019.3, 2020.1

How to reproduce: 1. Open attached project "Unity Bug With Dirty Data.zip" and scene "SampleScene" 2. In Hierarchy select "Move Rig... Read more

3
votes
Fixed

SBP Support for Mip Stripping

Package: Scriptable BuildPipeline

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Jan 21, 2020

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Version/s: 0

Mip Stripping (removal of top level mips at build time) requires Asset Bundles to be rebuilt per change of quality level and activat... Read more

0
votes
By Design

[HDRP][DLSS] Checkerboard-like artifacts appear on the edges when DLSS i...

Package: Scriptable Render Pipeline HD

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Jun 27, 2021

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Version/s: 12.0.0

How to reproduce: 1. Open the user's attached "U - BUGREPORT [DLSS arifacts]" project 2. Open the Scene "Bugreport scene" 3. Enter t... Read more

0
votes
Fixed

Terrain Shader is not saved when restarting the editor after upgrading M...

Shader System

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Apr 30, 2021

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Version/s: 2020.3, 2020.3.6f1

Terrain Upgraded to SRP Materials are not saved when restarting the Editor How to reproduce: 1. Open the attached "1332937_Repro" pr... Read more

0
votes
Fixed

Font size calculation is different for each letter when using UnityEngin...

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Aug 14, 2023

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Version/s: 2023.1.9f1, 2023.2.0b5, 2023.3.0a1

How to reproduce: 1. Open the attached project "mono-font-repro-project.zip" 2. Select Assets/ReproScriptableObject.asset in the P... Read more

0
votes
Fixed

Crash on "GetGfxDevice() should only be called from main thread" when lo...

Addressable Assets

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Jul 18, 2019

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Version/s: 2018.4.0f1, 2018.4.3f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open attached project 2. Build and Run Reproducible with: 2018.4.5f1, 2019.1.12f1, 2019.2.0b9 Not reproducible... Read more

0
votes
Fixed

"Optimal" Anim.Compression removes anim after 1 sec

Animation

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Apr 27, 2015

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Version/s: 5.1.0b4

1. What happened After applying Optimal anim compression, I lose all animation after 1 second. 2. How we can reproduce it using the... Read more

0
votes
Fixed

[iOS] Player crashes on airplaydisconnectcrash`main() when disconnecting...

iOS

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Jan 16, 2020

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Version/s: 2019.3, 2019.3.0b12, 2020.1

Steps to repro: 1. Build and run users "AirplayDisconnectCrash.zip" project on iOS device 2. Enable screen mirroring on iOS device 3... Read more

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