Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.1.7
Issue ID
1178362
Regression
No
Addressables increase the size of an app when opening it repeatedly with Android 4, 5 and 6
Steps to reproduce:
1. Open and "Build and Run" user-supplied project
2. Check the size of the app on the device by holding on the app and dragging to app info.
3. Record how big the apps External data is
4. Open the app, then close it.
Expected: the size of the app does not increase
Actual: the size of the app increases
Reproduced in: 2017.4.32f1, 2018.4.8f1, 2019.2.6f1, 2019.3.0b2, 2020.1.0a2
Notes: Check all the tested configurations in the Edit
Tested with Addressables 1.1.7 and 1.1.10
Not reproducible on Windows Standalone
Not reproducible with: iPhone 7 (iOS 12.3.1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Resolution Note:
We're resolving this as won't fix for now. Various phones are going to handle both asset bundle data and addressable bundle cache similarly, these issues don't occur in later versions of Android, and eventually as the cache builds and dependencies are created it should level out on all versions. The cache being 8k without addressables means that more data is being read from the phone memory than with addressables and it's cache, this is not necessarily a good thing. If you see the cache continuing to go up after 6 or 7 runs in 1.5.1, and it goes up exponentially filling up the phones storage, we can take another look. But realistically 800k for an app isn't too concerning.