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[Linux] Player consumes more CPU resources when it is running in the bac...
Reproduction steps: 1. Open the attached “Test Project” project 2. Go to Project Settings > Player window 3. Make sure the “Run I... Read more
Editor crashes in (KERNELBASE) RaiseException when using Marshal.GetFunc...
How to reproduce: 1. Open the attached users "CrashTest" project and "demo" scene 2. Enter playmode Expected result: Scene is pla... Read more
Metal Editor Support should not appear in Player Settings on Windows ver...
Reproduction Steps: 1. Go "Edit" -> "Project Settings" -> "Player". 2. In Inspector, scroll down to the Rendering section. 3. Observ... Read more
[ProBuilder] Samples reference LWRP instead of Universal RP
One of the samples for the ProBuilder package is called "LWRP Support". This sample contains a Material that also references LWRP. B... Read more
[IL2CPP] Building project with System.Data.Linq reference causes build e...
How to reproduce: 1. Open the attached project (.Net 4.x required) 2. Build the project with IL2CPP backend Actual result: The buil... Read more
"Hold on... Importing assets" window hangs when using Visual Studio if a...
Reproduction steps: 1. Open the attached "проект.zip" project 2. In the Project window, double click the "Script" Script to open it ... Read more
Editor crashes on "GrayscaleFilterEffect::RenderGrayscaleFade" when obje...
Reproduction steps: 1. Open attached "test47" Unity project. 2. Open "Standart Assets/Scenes/withrealgeo" scene. 3. Click on "HoloPr... Read more
[WP8.1] Serialization Weaver issue, failed to resolve a plugin assembly
To reproduce: 1. Build attached project 2. Notice exception in console Read more
[iOS] targetFrameRate targets 30fps when it's set to -1
To Reproduce: 1. Deploy the attached project. 2. Observe the outputted frame rate. Read more
[UWP] Stabilisation Issue On Hololens 2
1. What happened We make use of the "Depth Reprojection" stabilisation (not "Automatic Planar Reprojection") in our apps on Hololens... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project