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Error appears when undo the creation of prefab, which had transform comp...
Reproduction steps:1. Create new project.2. Create new gameobject.3. Drag it to project window to create prefab.4. Add rect transfor... Read more
Addressables content build fails but the Player build is successful when...
How to reproduce:1. Open the attached “Buildplayer” project2. Navigate to Builder > Build Player and Get Summary3. Observe the Co... Read more
[Usability] Cannot toggle Scene checkboxes using TAB/Enter in Build Prof...
Steps to reproduce:1. Create and open a new project2. Open the Build Profiles window (File → Build Profiles)3. Using TAB, navigate t... Read more
An entity with ShaderGraph material, Hybrid Renderer, SubScene is not re...
How to reproduce:1. Open attached project "DOESOURENTITYVERSIONWORK.zip" and scene "SampleScene"2. In Project window, select "Classi... Read more
Video Player does not throw an error when playing a video with unsupport...
How to reproduce:1. Open the attached "IN-129473" project2. Open the "VideoPlayerDemoScene" scene3. Enter Play mode4. Observe the Co... Read more
Instead of "Category" user gets "vfxgraph.category" string during search...
Steps to reproduce: Create a project Install the "Visual Effect Graph" package Open the "Create new VFX Asset" window (Project windo... Read more
Android build fails to do Gradle errors of multiple external SDKs
Steps to reproduce:1. Open the user's attached project "Line Slice.zip"2. Build it for Android Expected results: Android build compl... Read more
Memory Profiler - Shader duplicates are not shown when "Show Potential D...
How to reproduce:1. Open the attached “IN-110344” project2. Open the Memory Profiler window (Window > Analysis > Memory Profil... Read more
[HDRP] Volumetric Fog flickers when using secondary Camera which renders...
How to reproduce:1. Open the attached project("HDRP_Flicker")2. Go to Scenes > SampleScene3. Move around in the Scene View Expect... Read more
[Android] [Blocks Automation] Player stuck on splash screen when using g...
This doesn't reproduce in monoscopic mode, just with VR enabled. So assigning to vr gfx. Read more
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