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[LOD] SpeedTree prefab with 'Fade Transition Width' > 0 logs errors when...
Steps to reproduce: 1. Open the attached project 2. Open and play 'Test' scene 3. Notice the errors spammed in the console each tim... Read more
[ScriptableObject] NullReferenceException when selecting multiple assets
Steps to reproduce: 1. Open attached project 2. Select "MissingScript" asset and notice that it has a script missing 3. Select both... Read more
[tvOS] "Menu" button on Siri Remote returns "Joystick1Button19" instead ...
How to reproduce: 1. Build & Run the "tvOS_Input.zip" project for tvOS 2. Press "Menu" button on the Siri Remote 3. Check which butt... Read more
NullReferenceException error appears after compilation
Reproduction steps: 1. Open project attached. 2. Open scene Load from "Assets/_Scenes" Expected result: There will be no errors aft... Read more
[UWP] sign key of .net plugins removed when built on UWP platform
Reproduction steps: 1. Open project "UWPSignKey.zip" 2. Open Build Settings window from File > Build Settings 3. Switch Platform to ... Read more
Error message: "success && actual == (UInt64)size error" when trying to ...
Note: This issue is only reproducible when trying to download a large asset and there is not enough free disk space available. Ste... Read more
"script ... is missing!" error in player when PlayableDirector used in A...
Reproduction steps: # Open the attached project from Google Drive (Ritter.zip) # Open the custom build UI (Build menu) # Make ... Read more
Typo in "WebAssembly" tooltip under WebGL Player Settings
To reproduce: 1. Open WebGL Player setting 2. Open publishing settings tab 3. Hover mouse pointer over Webassembly option 3. Notic... Read more
[Probuilder] Mesh.uv out of bounds error is thrown after collapsing UV's...
Mesh.uv out of bounds errors are displayed in the console after selecting UV's and collapsing them and fitting them. Refer to the at... Read more
"Cancelling DisplayDialog" error when switching Platforms in Build Settings
Reproduction steps: 1. Open attached project "rqa-projet-grace.zip" and scene "New_Lobby" 2. In Build Settings window, select "Andro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
- Crash after the “State comes from an incompatible keyword space“ log when opening the project
- [Android] GameObject are not rendered at all or rendered black when in the custom shader “multi_compile_instancing“ is enabled with two “float4” instance properties are present on older devices
- LineRenderer.BakeMesh generates a box-shaped MeshCollider when the camera's Y-axis rotation is in a specific range
- Different build sizes between Editor build and command-line build when "Static Batching" is enabled