Search Issue Tracker
By Design
Votes
0
Found in
2019.2.0a8
2019.2.0f1
2019.3.0a1
Issue ID
1176883
Regression
Yes
Grid is not created in the Scene when adding a Grid component to a GameObject
Steps to reproduce:
1. Open the attached "Case_1176883"
2. Open the "SampleScene"
3. In the Hierarchy window select "GameObject"
4. In the Inspector window select change some values under the "Grid" component
5. Notice that there are no visible changes in the scene view
Expected results: Grid is displayed in the Scene view
Actual results: Grid is not displayed in the scene view
Reproducible with: 2019.2.0a8, 2019.2.2f1, 2019.3.0a12
Not reproducible with 2019.1.14f1, 2019.2.0a7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown when deleting blocks in the Ribbon VFX Graph
- Shadow casters are not rendered when deploying builds in specific Unity 6.0 versions
- Automatically unfocuses when focusing and DropdownField is open
- Debug Draw Mode stops rendering GameObjects when GPU Resident Drawer is enabled
- Only a single Selector is added to a Container when drag and dropping multiple of them on an Element in UI Builder
Resolution Note:
In 2019.2, this functionality has been moved to the 2D Tilemap Editor package. To enable this in your project, you can do the following:
-Open the Unity Package Manager Window by accessing Windows/Package Manager in the top menu
-Switch to All packages in the menu of the Package Manager Window next to the + button
-In the left tab, select 2D Tilemap Editor
-Click on the Install button at the bottom right of the Package Manager Window.
-After installing the package, select the GameObject with the Grid. The Grid visualization in the SceneView should appear.
Hope this helps!