Search Issue Tracker
Fixed
Votes
0
Found in
5.4.0b4
Issue ID
769763
Regression
No
[ImageEffects] FXAA/SMAA causes build fail with "marked with HideFlags.DontSave but is included in the build
FXAA and SMAA cause build fails with "marked with HideFlags.DontSave but is included in the build".
Repro:
1) Open project and build
2) Observe console errors
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on `anonymous namespace'::PrepareTreesAndWriteWindParamsJobData::Execute when entering Play Mode on a specific project
- Errors "InvalidOperationException: Trying to use a texture (_InternalGradingLut)..." and “Render Graph Execution error” shown and Scene turns black when 16 or more Render Objects are used
- GameObjects in the Game View are rendered differently than in the Scene View when the Rendering Path is set to "Deferred" and Screen Space Shadows Renderer Feature is added
- Errors “InvalidOperationException: Trying to use a texture (_CameraDepthTexture)...” and “Render Graph Execution error” shown when selecting GameObjects with Mesh Renderer from the Hierarchy
- macOS stutters in a minimal project
Add comment