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TouchScreenKeyboardType doesn't work
TouchScreenKeyboardType doesn't work 1. What happened In 5.0b21-5.0f1 (those are what I've tested, not where it regresses to) Touc... Read more
[USD] Xcode code signing error when building for iOS (#179)
Originally reported on Github: https://github.com/Unity-Technologies/usd-unity-sdk/issues/179 ---- {quote}when creating a buil... Read more
[IL2CPP] Socket.Select throws NullReferenceException while using NetMQ l...
1. Install py27-zmq via macports 2. Go into project root 3. Via terminal python2.7 zmq_echo_rtr.py 4. Open project in Unity 5. Build... Read more
5.4b5 Crash on DrawUtil::CleanupDrawMeshRawFromNodeQueue when selecting ...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. Uncollapse game object: House 4. Select random... Read more
Unity crashes/freezes on GfxDeviceD3D11Base::EndOfFrameBookkeeping when ...
How to reproduce: 1. Download and open the attached project "Compute Shader Tests.zip" 2. Open the play mode 3. Click on the buttons... Read more
"ArgumentNullException: Value cannot be null" error is thrown when selec...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. In the Project Window, double-click on the “Assets/Example/UXMLDocume... Read more
TMP SubMeshUI remains maskable when parent TextMeshProUGUI is set to non...
Reproduction steps: 1. Create a new 3D project 2. Open the "Assets/Scebnes/SampleScene.unity" Scene 3. Import the "Capriola-Regul... Read more
Sprite Atlas preview is not shown in the Inspector window when it is packed
Reproduction steps: 1. Open the “IN-75987.zip” project 2. Click on the “Assets/Atlas/UI_Atlas_Icons_Stickerbook” Sprite Atlas in the... Read more
[Perforce] Sub Assets have non deterministic ordering
Reproduction steps: 1. Download and extract the project in "case_1316556-UnityBugHunt.zip" 2. Download P4V client from https://www.p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors "InvalidOperationException: Trying to use a texture (_InternalGradingLut)..." and “Render Graph Execution error” shown and Scene turns black when 16 or more Render Objects are used
- GameObjects in the Game View are rendered differently than in the Scene View when the Rendering Path is set to "Deferred" and Screen Space Shadows Renderer Feature is added
- Errors “InvalidOperationException: Trying to use a texture (_CameraDepthTexture)...” and “Render Graph Execution error” shown when selecting GameObjects with Mesh Renderer from the Hierarchy
- macOS stutters in a minimal project
- [Usability] HDRP Wizard calls for VR fixes when opening the HDRP Wizard a second time after they have already been applied and the Wizard has finished checking