Search Issue Tracker
Fixed
Votes
1
Found in [Package]
5.0.0
Issue ID
1159306
Regression
No
[HDRP][VR] Target Eye setting does not work when using Single-Pass Instanced Stereo Rendering Mode
How to reproduce:
1. Open the "1159306_ReproProject" Project
2. Open the "Scenes/SampleScene" Scene
3. Enter the Play Mode
Expected result: Cube is rendered on the Left Eye and Sphere is rendered on the Right Eye
Actual result: Cube is rendered on both eyes
Reproducible with:2019.1.14f1(HDRP 5.16.1), 2019.2.2f1(HDRP 6.9.1), 2019.3.0a12(HDRP 7.0.1), 2020.1.0a1(HDRP 7.0.1)
Could not test on 2018.4 versions of Unity due to compiler errors
Could not test on earlier versions than HDRP 5.0.0 due compiler errors
Note1: Not reproducible with Multi-Pass stereo rendering mode
Note2: Used Single-Pass Stereo Mode when testing 2019.1
Comments (1)
-
dsliter
Nov 06, 2019 13:55
This is a issue that is vital to how I use VR. Having independent control over what each eye sees including post processing effects allows us to create experiences that more naturally model human experiences. If you need a demo of how I have been using this I'm more than happy to set up a demo call of our usage.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Fixed with 2019.3.11f1 (HDRP 7.3.1)