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Frame rate is erratic, both in the editor and in the game when compiled
The issue:The Frame rate is erratic, both in the editor and in the game when compiled, even though I'm using a time.deltaTime to rot... Read more
Broken link (online and offline docs)
Broken link (online and offline docs) 2) How can we reproduce it using the example you attached http://docs.unity3d.com/Documentatio... Read more
Alpha texture not working on Windows
To reproduce: 1) Open attached project on Windows machine.2) View in game screen.3) Alpha texture is not working properly; pink and ... Read more
Files in the StreamingAssets folder should not be imported
Files in the StreamingAssets folder should not be imported In the attached example project, an ogg file is included. The Editor impo... Read more
Error on script with [ExecuteInEditMode] adds a component with hideFlags...
- Create a script Bar.cs- Create a script Foo.cs which attribute [ExecuteInEditMode], which adds Bar monoBehaviour to the gameObject... Read more
Crash while playing audio file as a streamed source on WP8 device
Lower memory Windows Phone 8 devices crash when attempting to play audio file stored in remote location. Read more
Shaders are needlesly recompiled when default textures are added to them
I talked to Tim about this and he says it's because that's how our shader pipeline works. Even if it is so, it's still a bug, as fro... Read more
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