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[Android][SRP] SRP Batcher draw call is not shown in the Frame Debugger ...
Reproduction steps:1. Open the attached user's project "TinyVRSRP_SRPBatcher.zip"2. Check to see that the "Assets/VRSRP.shader" is S... Read more
SafeArea differs when launched in landscape mode compared to runtime rot...
Reproduction steps:1. Download and open the attached "TestSafeArea.zip" project2. Build and deploy the project to iOS3. Rotate to la... Read more
[Linux][Vulkan] Editor crashes due to memory leak when building AssetBun...
Reproduction steps:1. Download and open the attached project: "1140446ExcessiveVramUseOnBundlUnityProject.zip"2. Go to Bundles > ... Read more
Closing a newly created 2D URP project for the first time takes noticeab...
Reproduction steps:1. Create a new 2D (URP) template project2. Close the project Expected result: The project closes quicklyActual r... Read more
Windows Standalone Player build exits with non-zero code when scripting ...
Reproduction steps:1. Open project "shutdown-test.zip"2. Open Build Settings window in File > Build Settings3. Change platform to... Read more
UIElements dropdown menu does not lose focus when an option from the dro...
Reproduction steps:1. Open the user's attached “UITest.zip” project2. Enter Play Mode3. Select an option in the dropdown menu (“UIDo... Read more
Crash after enabling OpenXR Mock HMD and Vulkan rendering and entering p...
Unhandled exception at 0x00007FFB87BC879A (vulkan-1.dll) in 1390074_crash.dmp: 0xC0000005: Access violation reading location 0x00000... Read more
The lighting is flickering when moving the cursor in and out of the Scen...
Reproduction steps:1. Open the user's attached "particlestest.zip" project2. Open the "gang" Scene3. Move the cursor in and out of t... Read more
Canvas components are out of place when Editor is opened
How to reproduce:1. Open the user's attached project2. Open scene Scenes/Menu3. Observe the placement of the "Singleplayer", "Multip... Read more
Missing keyword declarations when using dynamic branching is not obvious...
With the recent addition of #pragma dynamic_branch it is now possible to use keywords in runtime branching style code in addition to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class