Search Issue Tracker
Fixed
Votes
0
Found in
5.3.1f1
Issue ID
757417
Regression
No
[Textures] Unity crashes inside FreeImage when importing or duplicating a particular texture (inside FreeImage_ZLibCRC32?)
To reproduce the issue follow the steps:
1. Open "xD" the project
2. Try duplicating some of the textures that are in the assets folder of the project
3. Unity crashes
Reproduces in 5.1, 5.2, 5.3, 5.4
0x00000001801574E0 (FreeImage) FreeImage_MakeThumbnail
0x000000018004DE3F (FreeImage) FreeImage_SetTagValue
0x000000018004A67E (FreeImage) FreeImage_ZLibCRC32
0x000000018004C366 (FreeImage) FreeImage_ZLibCRC32
0x000000018004CF3F (FreeImage) FreeImage_ZLibCRC32
0x000000018001F6EF (FreeImage) FreeImage_DeInitialise
0x0000000180020309 (FreeImage) FreeImage_DeInitialise
0x0000000180008DD6 (FreeImage) FreeImage_LoadFromHandle
0x00000001800068CE (FreeImage) FreeImage_LoadFromMemory
0x00000001407CD5A2 (Unity) LoadImageFromBuffer
0x00000001407CD689 (Unity) LoadImageAtPath
0x00000001407B62A2 (Unity) TextureImporter::GenerateAssetData
0x00000001406C5A7D (Unity) AssetDatabase::ImportAsset
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment