Search Issue Tracker
Fixed in 10.1.0
Votes
0
Found in [Package]
10.1.0
Issue ID
1284030
Regression
No
[Shadergraph] Custom Function still uses Vector1 after "vector 1 to float" change
Reproduces on Master (481375fefe) after "Vector 1 to float" change
Repro
1. Create a custom function node
2. Add an input
Expected result: the input says "float"
Actual result: the input says "Vector 1"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
Add comment