Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.2.X, 2019.3.X
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2018.4.5f1
2019.2.0a1
2019.3.0a1
2020.1.0a1
Issue ID
1178651
Regression
No
[iOS] System.ComponentModel.TypeConverter.ConvertTo causes overflowexception on MININT
To reproduce:
1. Download attached "IOSInt32Test.zip" project and open in Unity
2. Build for iOS
3. Deploy the Xcode project to the iOS device
Expected results: When Project is deployed everything works as Expected
Actual results: OverflowException is thrown in Xcode console:
"OverflowException: Arithmetic operation resulted in an overflow.
at System.Convert.ToInt32 (System.Decimal value) [0x00000] in <00000000000000000000000000000000>:0
at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider"
Notes:
- This issue seems to be related only with iOS
- This issue is not reproducible on Android (Mono and IL2CPP), Editor in iOS mode and Editor in Android mode
- Project is shared in Comments section
Tested with:
- iPhone 8 Plus, iOS: 12.0 - Reproduced
- iPhone X, iOS: 11.3.1 - Reproduced
- iPhone XR, iOS: 12.0 - Reproduced
- iPad Pro 3rd Gen, iOS: 13.0 - Reproduced
- VLNQA00277, Asus ROG Phone (ASUS_Z01QD), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630 - Not Reproduced
- VLNQA00078, Motorola Nexus 6 (Nexus 6), Android 7.1.1, CPU: Snapdragon 805 APQ8084AB, GPU: Adreno (TM) 420 - Not Reproduced
Reproduced on Unity 2017.4.32f1, 2018.4.10f1, 2019.2.7f2, 2019.3.0b5 and 2020.1.0a6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Property fields overlap in the Override window when comparing changes
- "Timeflow Animation System" custom package appears twice in the Package Manager
- Sprite Atlas Override for iOS setting remains disabled when saving its change to enabled
- Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
- Shader warnings in URP ShaderGraph when using the Normal From Texture node
Add comment