Search Issue Tracker
Fixed in 7.2.0
Votes
0
Found in [Package]
4.10.0
Issue ID
1215355
Regression
No
[HDRP][Android] HDRP tries to build Android Player using Metal graphics API
How to reproduce:
1. Open the attached project
2. Set the active platform to Android
3. Open Android Player Settings
4. Disable "Auto Graphics API"
5. Make sure there is only "OpenGLES3" in the Graphics API list
6. Build the project
Actual result: "BuildFailedException: The platform Android with the graphic API Metal is not supported with High Definition Render Pipeline" appears.
Expected result: "BuildFailedException: The platform Android with the graphic API OpenGLES3 is not supported with High Definition Render Pipeline" appears
Reproducible with: 2020.1.0a22 (7.1.8), 2019.3.0f6, 2019.2.20f1 (6.9.2), 2018.4.17f1 (4.10.0).
Notes:
- Reproducible with HDRP.
- Not reproducible with URP.
- Metal is not supported on Android at all.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera
ez9002
Sep 22, 2021 17:30
This issue has not been fixed, running on Mac OS with an M1 MacBook Pro. Can't build at all for android with HDRP enabled.