Search Issue Tracker

1
votes
Fixed

[WebGL][Android] WebGL Fullscreen ignores dpi on Android Chrome

WebGL

-

Aug 31, 2020

-

Version/s: 2018.4, 2020.1.3f1, 2020.2

Reproduction steps: 1. Open the attached project "testPackage.zip" 2. In the Project window under "Assets/Scenes" open "SampleScene.... Read more

0
votes
Fixed

5.0 Deferred Shading makes Masked world space UI not work

UI

-

Feb 10, 2015

-

Version/s:

UI Masks in world space canvases don't work with Unity 5.0 deferred shading. Read more

0
votes
Won't Fix

Artifacts appear when two almost identical imaged overlap each other in ...

uGUI

-

Oct 07, 2020

-

Version/s: 2018.4, 2020.1.7f1, 2021.1

How to reproduce: 1. Open the attached "ZFightingTest.zip" Project 2. Enter Play Mode 3. Inspect the Game View Expected Behavior: W... Read more

2
votes
By Design

[iOS] "Duplicate symbols for architecture ARM64" error occurs during dep...

Package: Ads

-

Jan 17, 2020

-

Version/s: 3.4.0

How to reproduce: 1. Open the attached "case_1212342.zip" Unity project 2. Build the Scene for the iOS platform 3. Attempt to deploy... Read more

0
votes
Fixed

[Timeline] ArgumentException in SignalReceiver when all Signals are set ...

Package: Timeline

-

Jan 11, 2020

-

Version/s: 1.0.0, 1.3.0-preview.6

In SignalReceiver component with 2 or more Reactions, "ArgumentException: SignalAsset already used." error is thrown when the last S... Read more

0
votes
Postponed

Color from the 'Ambient Color' Color Picker doesn't match the actual Amb...

Shadows/Lights

-

Sep 28, 2020

-

Version/s: 2018.4, 2019.3.0f6, 2021.1

How to reproduce 1. Open the attached 'case_1280918.zip' project 2. From the 'Scenes' folder open 'SampleScene' 3. Open the Lighting... Read more

3
votes
Duplicate

SafeArea differs when launched in landscape mode compared to runtime rot...

iOS

-

Dec 21, 2021

-

Version/s: 2019.4, 2020.3, 2020.3.25f1, 2021.2, 2022.1

Reproduction steps: 1. Download and open the attached "TestSafeArea.zip" project 2. Build and deploy the project to iOS 3. Rotate to... Read more

2
votes
By Design

No warnings are thrown when RenderPipeline tag is incorrect

-

Jan 05, 2024

-

Version/s: 2022.3.17f1, 2023.2.4f1, 2023.3.0b1

Reproduction steps: 1. Open the attached “PixelTestSimple1.zip“ project 2. Observe the Console Expected result: Warning about i... Read more

0
votes
Duplicate

Aim Constraint Rotation Offset has incorrect values when imported from FBX

Asset - Importers

-

Dec 13, 2019

-

Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0b6, 2020.1

How to reproduce: 1. Open scene "AimOffset" from "FBXAimTests.zip" 2. Open "mayaAxesTestXYZ.fbx" in Maya 3. Open Maya Application Pr... Read more

0
votes
Fixed

[UIElements] Border radius specified in percent varies with parent size

UI Toolkit

-

Jun 14, 2019

-

Version/s: 2019.3.0a1, 2019.3.0a5

How to reproduce: 1. Open attached project "BorderChangesWhenParentResizes.zip" 2. Open the Test window ("Bug" > "Test") 3. Resize t... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.