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[iOS] Application is not paused while ads are playing
Steps to reproduce: 1. Open the attached project ("1345297.zip") 2. Open "SampleScene" 3. Build and run it on a device 4. Notice the... Read more
An error is thrown when showing rewarded ad for the second time
Reproduction steps: 1. Open attached project "adsProject" 2. Change the targeted platform to Android in the Build Settings 3. Open A... Read more
[tvOS] "'UnityAds/UnityAds.h' file not found" is thrown in Xcode when ru...
Reproduction steps: 1. Open the attached project "adsTest.zip" 2. Build and deploy the project to a tvOS device Expected result: Th... Read more
"The type or namespace name 'ShowResult' could not be found" error is be...
How to reproduce: 1. Open the user's attached "Decode the Code.zip" project 2. Observe the Console log Expected result: No errors f... Read more
Runtime error on services.banners.IUnityBannerListener when loading adve...
How to reproduce: 1. Open project "Jam2017.zip" 2. Open scene "loadingscene" 3. Build and Run Expected result: Ad banner showing ... Read more
[Mobile] [Advertisements] Application crashes on UnityViewControllerStor...
Reproduction steps: 1. Open the attached project in "New Unity Project.zip" 2. The project uses Advertisements Package 3. Update Adv... Read more
A MissingMethodException is thrown when fetching custom attributes of as...
How to reproduce: 1. Open the user-supplied "AdsAssemblyRegression.zip" project 2. Observe the Console Expected result: the project... Read more
Editor hangs when entering the Play Mode and the Advertisement Package i...
How to reproduce: 1. Open the attached project 2. Enter the Play Mode / change the current Scene to "SampleScene" / exit from the Un... Read more
[iOS] "Duplicate symbols for architecture ARM64" error occurs during dep...
How to reproduce: 1. Open the attached "case_1212342.zip" Unity project 2. Build the Scene for the iOS platform 3. Attempt to deploy... Read more
[Android] Banner Ads not working on application when built to Android de...
To reproduce: 1. Open attached project 2. Build and run to android device 3. In application change the level from 1 to 2 4. Press lo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] "Trying to load color backbuffer into a complex RenderPass setup" error is thrown after entering Play mode in AR Mobile template project
- [Android] Neither of the callbacks are called when several videos with VideoPlayer are spawned on the target on the Google Pixel devices
- Texture2D memory allocation size is significantly increased when running on iOS device
- No data received in Profiler when connecting to WebGL Player without "Autoconnect Profiler" option enabled
- Screen Space Ambient Occlusion is ignored when toggling "Post Processing" visibility in the Scene window overlay