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Preview window and project view thumbnail are displaying weird things w...
- Open the attached project- Set Color mode to Linear in the Player settings- Reimport the turret texture and model (the texture thu... Read more
Rig Importer - Problems with creating humanoid avatars for multi-selecte...
Repro:1. Select two models that can correctly map to an avatar2. To to rig importer and select Humanoid animation type / create from... Read more
Model "Preview" shows missing faces
- Import the Armored Fighting Vehicle free package from the Asset Store- See attached screenshot for how the vehicle model looks dif... Read more
Character Controller. stepOffset can be set to negative
CharacterController parameter stepOffset validation is missed in runtime, the value can be set as negative, which causes unexpected ... Read more
[Flash] Bitwise operations issue
This test demonstrates that each of >>, <<, &, and | operators are "broken" when operating on 'long' types in a Flas... Read more
FBX models with baked IK animations do not work on Legacy rig models
FBX models with baked IK animations do not work on models with Legacy Rigs attached (it is also impossible to click the "bake animat... Read more
Wrong automaping of the character when there are extra bones on the inde...
When Mecanim automaps the bones on our characters, it is consistently getting their mapping wrong. It grabs the wrong finger bones o... Read more
MECHANIM: Keyboard shortcuts do not work in Controller view
Steps to reproduce : - create a new project- create an animator controller- in the Animator tab create a new state- use ctrl+c, ctrl... Read more
Weird error in standalone build after upgrading project to Unity 4.0
Using unity 4 beta everything works fine in the editor but when i build to PC Standalone i get an error saying " mainData is corrupt... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Character '@' is not inputted when pressing AltGr + Q with a German keyboard layout
- Animation is affected by TimeScale when setting Animator's updateMode to UnscaledTime in onDisable()
- Sprites lose their reference in Scene and Game view when changing Texture2D Import Settings
- “Assemblies” and “Areas” tabs disappears after switching to Scene tab and back in the Assemblies filter window
- Huge memory allocations when TMP dynamically adds glyphs from AssetBundle fonts