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System.Net.HttpWebRequest.Create() throws a NotSupportException using 2....
To reproduce:See attached screencast in project folder Read more
Creating a prefab while the record button is pressed in the animation wi...
Steps to reproduce : - create a sphere- open the animation window and press record- save the clip- drag the sphere from Hierarchy to... Read more
Terrain - vertex animation using incorrect phase
Terrain Billboard Shader Incorrect The diffuse lighting component of the TreeCreatorBarkRendertex.shader isn't limited to being abov... Read more
[Collision] Plane collision causes erratic behaviour in editor mode
Plane collisions seem to penetrate the plane and render a frame before the collision kicks in a lifts the particle back to the plane... Read more
Unity doesn't reroute the sound as audio input and output change
The bug:Unity doesn't reroute the sound as audio input and output change Repro steps:1. Open the project I attached and select the a... Read more
Unity loses focus when Save All button in Verify Saving Assets window is...
- set "Preferences/General/Verify Saving Assets" to true- select an open instance of Visual Studio- go back to Unity and add a new o... Read more
Opening context menu causes focus to be stuck in a "True" state.
Opening context menu causes focus to be stuck in a "True" state. Launch a WebPlayer build, ensure you have a WebPlayer installer whi... Read more
Internal compiler error on empty try-catch blocks in coroutines
The following code compiles correctly in MD (produces a warning), but throws an internal compiler error instead in the editor: publi... Read more
Surface shaders: take multi_compile into account in surface analysis
#pragma multi_compile (GLOBAL_ADDITIVE_FOG_ON, GLOBAL_ADDITIVE_FOG_OFF) are lacking the relevant code Workaround: replace the multi_... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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