Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3.0a1
2019.1.0a1
2019.1.7f1
2019.2.0a1
2019.3.0a1
Issue ID
1164170
Regression
Yes
Parameter for frac() in surface shaders ignores increments inside nested loops
How to reproduce:
1. Open the attached "NestedLoopShader.zip"
2. Reimport the SurfTest and SurfTest2 shaders and materials
3. Inspect the materials
Expected results: Both of the materials are identical
Actual results: The SurfTest material is all black, while the SurfTest2 material is rendered correctly
Reproducible with: 2018.4.3f1, 2019.1.8f1, 2019.2.0b8, 2019.3.0a8
Not reproducible with: 2017.4.29f1
Notes:
1. The issue is only reproducible if the parameter is initialized at 0 (SurfTest3 demonstrates this)
2. The issue does not reproduce in vertex fragment shaders
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
- Crash on EditorApplication:Internal_CallUpdateFunctions when pushing property block by index to SpriteShapeRenderer
- Depth Texture Mode "After Opaques" breaks when "Full Screen Pass Renderer Feature" is added
- The Code Previews panel is initially opened in a slightly minimized state
Resolution Note (2019.3.X):
Microsoft FXC compiler bug