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Won't Fix
Votes
0
Found in
2018.3.0a1
2019.1.0a1
2019.1.7f1
2019.2.0a1
2019.3.0a1
Issue ID
1164170
Regression
Yes
Parameter for frac() in surface shaders ignores increments inside nested loops
How to reproduce:
1. Open the attached "NestedLoopShader.zip"
2. Reimport the SurfTest and SurfTest2 shaders and materials
3. Inspect the materials
Expected results: Both of the materials are identical
Actual results: The SurfTest material is all black, while the SurfTest2 material is rendered correctly
Reproducible with: 2018.4.3f1, 2019.1.8f1, 2019.2.0b8, 2019.3.0a8
Not reproducible with: 2017.4.29f1
Notes:
1. The issue is only reproducible if the parameter is initialized at 0 (SurfTest3 demonstrates this)
2. The issue does not reproduce in vertex fragment shaders
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Resolution Note (2019.3.X):
Microsoft FXC compiler bug