Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.2.X
Votes
0
Found in
2019.2.0b6
2019.3.0a1
2019.3.0a7
Issue ID
1167983
Regression
Yes
The TextureImporter's Apply button is not registered after changing the Settings in the "Platform" section
How to reproduce:
1. Open the attached "TilemapRepro.zip" Project
2. Click on the "WallLow" Sprite
3. Change the "Compression" Settings in the Sprite Importer
3. Hit the "Apply" button
Expected Behaviour: The button becomes unclickable as it registers the changes
Actual Behaviour: The button does not register the changes and prompts you to apply changes upon clicking anywhere in the Editor
Reproducible with: 2019.2.0b6, 2019.2.0b9, 2019.3.0a8
Not reproducible with: 2017.4.30f1, 2018.4.3f1, 2019.1.9f1, 2019.2.0b5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment