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[Shader Graph] Ports are stretched and shifted to the center of the node...
How to reproduce: 1. Change region format to Turkish (Navigate Start > Control Panel > Language and Region > Change date, time, or n... Read more
Text flickers when it's copied to a Texture2D and assigned to a Sprite R...
How to reproduce: 1. Open the user-supplied project 2. Enter Play Mode in the "SampleScene" Scene 3. In the Hierarchy window, select... Read more
[AI Planner] A Custom condition is added to the Preconditions list when ...
How to reproduce: 1. Open the project "case_1228582-AIPlanner" 2. Select Assets->AI Planner->Actions->Collect in the Project window ... Read more
Exception thrown on deleting folder from Favorites in Project Browser
If you add folder to Favorites in Project Browser in one project, then open another project that doesn't have such folder and try to... Read more
[VFX] [HDRP] Release build crashes when instantiating a lot of prefabs w...
Reproduction steps: 1. Open the attached project ("case_1225659-vfxgraphcrash.zip") 2. Make a standalone (release) build and run it ... Read more
[Profile Analyzer] Frame Control value overlaps with drop-down list when...
Reproduction steps: 1. Open attached project "ProfileAnalyze.zip" 2. In Profile Analyzer window, Load "case_1229216-capture.pdata" 3... Read more
[QuickSearch] QuickSearch Object Selecor's slider is unresponsive and of...
How to reproduce: 1. Open user-submitted project (ObjectPicker.zip) 2. Open the Object Picker window(e.g. from Main Camera > Target ... Read more
SkinnedMeshRenderer not being rendered in Build
Reproduction steps: 1. Import the attached package "b123.unitypackage" 2. In the Project window drag and drop the "GameObject.Prefab... Read more
[InputSystem] InputActionReference loses GUID when its action is moved o...
How to reproduce: 1. Open the attached 'project-1229145.zip' project 2. In the Hierarchy window select 'GameController' 3. In the In... Read more
[Unity Test Framework] UnityTearDown is skipped when a test fails during...
How to reproduce: 1. Open attached project "TestTimeoutIssue.zip" 2. Open Test Runner window and PlayMode tab 3. In Test Runner, ru... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene Filter buttons reset to "All" in the Occlusion Window when entering Play Mode but the Scene Filters themselves do not reset
- Transition property is not disabled in the UI Builder when it is set by a variable
- Crash on PersistentManager::GetSerializedType when opening a specific Scene
- GlobalObjectId.GetGlobalObjectIdSlow returns empty ID when in Prefab Isolation Mode
- Crash on Transform::RemoveFromParent when deleting a child GameObject