Search Issue Tracker
action map gets lost on play when prefab is highlighted in inspector
-e: when you have the player prefab highlighted in the inspector and then start the scene the action map reference vanishes from the... Read more
[Vulkan] SSS not working correctly on Vulkan
Versions tested: 2020.1.0b2 + 8.0.1 Steps to reproduce: 1) Open attached project, BrokenSSS scene 2) In Player settings switch to V... Read more
[Profile Analyzer] Frame View's tooltip "total time" shows previous sele...
Reproduction steps: 1. Open attached project "ProfileAnalyze.zip" and scene "SampleScene" 2. In Profile Analyzer window, Load "case_... Read more
Serialized field values in different Platform Dependent Compilation dire...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "1229008.zip" Unity project 2. Select the "GameObject" GameObject ... Read more
[Profile Analyzer] Single frame selection is displayed with overlapping ...
Reproduction steps: 1. Open attached project "ProfileAnalyze.zip" 2. In Profile Analyzer window, Load "case_1229216-capture.pdata" 3... Read more
[PLM] Decals do not affect baked global illumination
A decal should bounce light, but not occlude light hitting the geometry behind it. It could be projected on the geometry behind it, ... Read more
New 3d-template extra potentially has old cookie behaviour
Please make sure that both 3d template and 3d-extra template are updated for any version this is in. Read more
"Disable cookie support" needs to be moved and renamed
The UI for cookie support needs to be redone. We should never name a toggle "disable". It would be good to move it. The article abou... Read more
Binding mouse position on an action will override any other bindings eve...
When binding Position of the mouse to an action, the value will always be reported through ReadValue, even if the mouse wasn't moved... Read more
Running specific test when Burst Compiler is enabled causes System.Index...
How to reproduce: 1. Open the attached "project.zip" project 2. Select Jobs Menu bar -> Burst -> Enable Compilation 3. Open the Test... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene Filter buttons reset to "All" in the Occlusion Window when entering Play Mode but the Scene Filters themselves do not reset
- Transition property is not disabled in the UI Builder when it is set by a variable
- Crash on PersistentManager::GetSerializedType when opening a specific Scene
- GlobalObjectId.GetGlobalObjectIdSlow returns empty ID when in Prefab Isolation Mode
- Crash on Transform::RemoveFromParent when deleting a child GameObject