Search Issue Tracker
Active
Votes
0
Found in
2.0.0-pre.1
Issue ID
UUM-136702
Regression
No
Texture 2D asset is created when promoting a generated Cubemap to a new asset
Steps to reproduce:
- Create a Unity project
- Click the "AI" button
- Click "Agree and install Unity AI"
- Go to AI > Generate New > Cubemap
- Type in anything into the Prompt (e.g. Sky) and Generate
- Once generated, right-click on the generated thumbnail and click "Promote to new asset"
- Observe the created asset type in the Inspector
Actual results: The created asset is created as a regular Texture asset with "Texture Shape" set as 2D
Expected results: The created asset is a Cubemap asset with "Texture Shape" set as Cube
Reproducible with versions: 1.6.0-pre.1, 2.0.0-pre.1 (6000.4.0b11, 6000.5.0a8)
Tested on (OS): Windows 11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment