Search Issue Tracker
Fixed in https://github.com/Unity-Technologies/Graphics/pull/6300
Fixed in https://github.com/Unity-Technologies/Graphics/pull/6343
Votes
4
Found in [Package]
12.1.1 - 12.1.2
Issue ID
1381881
Regression
Yes
[WebGL] [URP] Mesh is not rendered in the scene on WebGL build
Steps to reproduce:
1) Download attached project and open in Unity
2) Build and Run for WebGL
3) Observe the scene: only the skybox will be rendered
Tested using:
Chrome - Version 95.0.4638.69
Reproduced with:
2021.2.1f1 URP 12.1.2
2022.1.0a16 URP 13.1.1
Not reproduced with:
2020.3.22f1 URP 10.7.0
2021.1.28f1 URP 11.0.0
2021.2.1f1 URP 12.1.0
VLNQA00268, Samsung Galaxy S10+, 10.0.0, Exynos 9 9820, Mali-G76 - not reproduced with Gles3 Graphics API
Note:
I wasn't able to check with 2021.2.1f1 URP 12.1.1, because URP 12.1.1 is not available via the package manager
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment