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NativeArray's performance on iOS is not as expected like in editor and A...
To reproduce: 1. Open users attached project "DestroyEntityBug.zip" 2. Open "SampleScene.unity" scene 3. Enter play mode 4. Observe ... Read more
[Android] In game FPS drop to 15-30 and time is equal to 60-72 ms
Reproduction steps: 1. Download "vortex.zip" project and open in Unity 2. Build And Run 3. In game click "Upgrades" Expected: FPS a... Read more
[Lumin]Null Reference Errors appear when switching platforms with Animat...
Steps to reproduce: 1. Create a new project 2. Import the ML Unity Package 3. Open and dock the Animation window 4. Switch platforms... Read more
[Android] OBB build fails with accents in streaming assets filenames are...
Steps to reproduce: 1. Open user attached project 2. Make sure "Split Application Binary" is selected in the player settings 3. Buil... Read more
TextMesh Pro text is visible outside the mask when its Text Component is...
How to reproduce: 1. Open the "SampleScene" scene in the attached project Expected result: The text that says "THIS SHOULD NOT BE V... Read more
[GPU instancing][Property block] setting UNITY_ACCESS_INSTANCED_PROP doe...
To reproduce: 1. Make sure that Intel Iris Pro GPU is the default GPU 2. Open users attached project "Case 499286 - GPU instancing d... Read more
Crash in WriteParticleMeshIndices<unsigned short,unsigned short>
Repro steps: 1. Open the attached ReproScene.unity into Unity. 2. Press play 3. Let it play for ~ 10 sec. 4. Observe the Assertion ... Read more
Both Enlighten and Progressive Lightmappers generate dark artifacts when...
How to reproduce: 1. Import user-submitted scene in an empty Unity project (lightmap_error.unitypackage) 2. Open scene "test.unity" ... Read more
[Android] A global reference table overflow is encountering when passing...
To reproduce: 1. Download attached project "AndroidJavaTest.zip" and open in Unity 2. Open SCENE_NAME scene 3. Change platform to "... Read more
[UI UX] Issues in Frame Debugger window
See screenshot below: 1. Enable button is always labeled “Enable”. And possibly it’d be better it to show current state Enabled/Di... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector elements are rendered twice when the script component is added via drag-and-drop while the HideFlags.HideInInspector property is set
- Error "Light baking failed with error code 5 (Convergence data not available while rendering lightmaps)" thrown in Console when generating lighting for specific GameObjects
- Copy and Paste options for an Animation Property value are disabled in the Right click contextual menu
- Asset is not found when searching the Label "NewLabel" in Search Window
- "Compute dispatch: missing texture ID..." and "Compute dispatch: missing UAV ID..." warnings are thrown after changing the platform in High Definition 3D template