Search Issue Tracker

0
votes
Won't Fix

BadImageFormatException is thrown when calling GetCustomAttributes on ce...

Scripting

-

Sep 18, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.5f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

To reproduce: 1. Open attached project ("case_1185125.zip") 2. Press Play 3. Observe Console Expected result: No errors are thrown ... Read more

0
votes
Fixed

[HDRP] Light Probe gizmos are overlit after baking the scene with the Sh...

Progressive Lightmapper

-

Sep 30, 2019

-

Version/s: 2020.1.0a7

Steps to repro: 1. Open the attached project and 'SampleScene' scene; 2. In the Lighting window click 'Generate Lighting' button; 3.... Read more

0
votes
Won't Fix

[UWP][19.2] Build fails when using Burst with Mixed Reality Toolkit

Universal Windows Platform

-

Sep 27, 2019

-

Version/s: 2018.4.0f1, 2019.1.14f1, 2019.2.0a1

Steps to reproduce: 1. Download attached project 2. Switch platform to UWP 3. Build project Results: Build will fail with a Burst c... Read more

0
votes
Duplicate

[SerializeReference] Inspector shows the wrong editor for fields that us...

Scripting

-

Oct 08, 2019

-

Version/s: 2019.3

1) Add script InspectorBug.cs to project and attach to a GameObject 2) Notice that the editor is different. The [SerializeReference... Read more

4
votes
Fixed

[Linux] Adding terrain tools package makes an endless loop of importing

Package: Terrain Tools

-

Oct 02, 2019

-

Version/s: 3.0.1

To reproduce: 1) Create a new project 2) Select "Window -> Package Manager" in the top bar 3) Reveal preview packages 4) Install Ter... Read more

0
votes
Duplicate

[SerializeField] UnityEvent generic type can not be resolved when using ...

uGUI

-

Oct 04, 2019

-

Version/s: 2020.1.0a8

1) Add component UnityEventBug to a GameObject 2) Notice that the SerializeField field does not have a type argument. 3) Interact wi... Read more

1
votes
Fixed

Missing Profiler.EndSample errors appear after switching profiling target

Profiling

-

Sep 03, 2019

-

Version/s: 2019.3.0a9, 2020.1.0a1, 2020.1.0a3

How to reproduce: 1. Create a new Unity project 2. Build and Run with Autoconnect profiler enabled in Build Settings on an Android d... Read more

0
votes
Not Reproducible

[Cache Server] Crash on opening this particular project only if Cache Se...

Asset - Database

-

Oct 08, 2019

-

Version/s: 2019.3.0b5

The problem happens when you use Shadergraph and NUnit packages together with enabled Cache Server. Also it reproduces only when the... Read more

1
votes
Fixed

[URP][Tilemap][2D Lights] Tiles with no normal maps and "Sprite Lit Defa...

2D

-

Sep 20, 2019

-

Version/s: 2019.3.0a1, 2019.3.0b3, 2020.1.0a1

How to reproduce: 1. Open attached project "TileMap_NormalMap_Bug.zip" and scene "SampleScene" 2. Observe top white tiles having wo... Read more

0
votes
Fixed

Crash on ParticleSystem::SyncJobs when using ParticleSystem.TriggerModul...

Visual Effects - Legacy

-

Sep 27, 2019

-

Version/s: 2019.1.0a8, 2019.1.8f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open attached project 2. Open the SampleScene 3. Enter the Play Mode Reproducible with: 2019.1.0a8, 2019.2.8f1... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.