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BadImageFormatException is thrown when calling GetCustomAttributes on ce...
To reproduce: 1. Open attached project ("case_1185125.zip") 2. Press Play 3. Observe Console Expected result: No errors are thrown ... Read more
[HDRP] Light Probe gizmos are overlit after baking the scene with the Sh...
Steps to repro: 1. Open the attached project and 'SampleScene' scene; 2. In the Lighting window click 'Generate Lighting' button; 3.... Read more
[UWP][19.2] Build fails when using Burst with Mixed Reality Toolkit
Steps to reproduce: 1. Download attached project 2. Switch platform to UWP 3. Build project Results: Build will fail with a Burst c... Read more
[SerializeReference] Inspector shows the wrong editor for fields that us...
1) Add script InspectorBug.cs to project and attach to a GameObject 2) Notice that the editor is different. The [SerializeReference... Read more
[Linux] Adding terrain tools package makes an endless loop of importing
To reproduce: 1) Create a new project 2) Select "Window -> Package Manager" in the top bar 3) Reveal preview packages 4) Install Ter... Read more
[SerializeField] UnityEvent generic type can not be resolved when using ...
1) Add component UnityEventBug to a GameObject 2) Notice that the SerializeField field does not have a type argument. 3) Interact wi... Read more
Missing Profiler.EndSample errors appear after switching profiling target
How to reproduce: 1. Create a new Unity project 2. Build and Run with Autoconnect profiler enabled in Build Settings on an Android d... Read more
[Cache Server] Crash on opening this particular project only if Cache Se...
The problem happens when you use Shadergraph and NUnit packages together with enabled Cache Server. Also it reproduces only when the... Read more
[URP][Tilemap][2D Lights] Tiles with no normal maps and "Sprite Lit Defa...
How to reproduce: 1. Open attached project "TileMap_NormalMap_Bug.zip" and scene "SampleScene" 2. Observe top white tiles having wo... Read more
Crash on ParticleSystem::SyncJobs when using ParticleSystem.TriggerModul...
How to reproduce: 1. Open attached project 2. Open the SampleScene 3. Enter the Play Mode Reproducible with: 2019.1.0a8, 2019.2.8f1... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Bunch of "TargetParameterCountException" errors thrown in the Editor Console when opening the "Adaptive Probe Volumes" tab in the "Lighting" window
- Non-removable serialized data for a renderer feature still appears even when the renderer feature is deleted
- URP Cascaded Shadows do not have a falloff in Player when the Player is built not in Development Mode
- Grid in animation preview window is rendered on top of the object
- WebGPU Graphics.RenderPrimitives fails on MeshTopology.Quads with Validation errors when exceeding 64k vertices