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Votes
0
Found in
6000.0.38f1
6000.1.0b6
6000.2.0a3
Issue ID
UUM-97406
Regression
No
WebGPU Graphics.RenderPrimitives fails on MeshTopology.Quads with Validation errors when exceeding 64k vertices
Reproduction steps:
1. Open the attached “IN-93851.zip” project
2. Make sure WebGL Platform is selected with ‘WebGPU’ Graphics API
3. Build and Run the Project (File > Build and Run)
4. Observe the Player in the browser and the Console (F12)
Expected result: No errors and the Player renders
Actual result: “Validation: [Invalid CommandBuffer] is invalid.", “Validation: Index range (first: 0, count: 21991188, format: IndexFormat::Uint16) does not fit in index buffer size (72)." errors and the Player does not render
Reproducible with: 6000.0.38f1, 6000.1.0b6, 6000.2.0a3
Could not test with: 2022.3.58f1 (WebGPU support was added in 2023.3)
Reproducible on: Windows 11, macOS 15.2 (M4 Max)
Not reproducible on: no other environment tested
Notes:
- Reproduces on Google Chrome and Opera browsers
- Does not reproduce on Windows, Metal, iOS or Android builds
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