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[Android] Screen is flickering on mobile device with Android 9 when sett...
To reproduce: 1. Open attached project 2. Build and run "Welcome" scene on Android device 3. Notice how the screen is flickering Ac... Read more
[Terrain] Slider handle disappears on sliding to extreme left for the Br...
Slider handle disappears on sliding to the extreme left for the Brush size Steps to Repro: 1. Create a new project 2. Hierarchy > ... Read more
[Terrain] Slider handle disappears on sliding to the extreme left for th...
Slider handle disappears on sliding to the extreme left for the Opacity Steps to Repro: 1. Create a new project 2. Hierarchy > rig... Read more
Audio Mixer Group Duck Volume Effect does not receive signal input when ...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "case_1150703.zip" Unity project 2. Select the "Master" Audio Mixe... Read more
Code of shader compiles incorrect positional data when compared to origi...
To reproduce: 1. Import attached shader "2017.shader" into any project 2. In Project window, select the Shader file 3. In Inspector ... Read more
Coroutine does not continue after yield returning loaded Addressable Ass...
How to reproduce: 1. Open the "Boot" Scene in the attached "AddsSceneBug.zip" Project 2. Enter Play Mode 3. Observe the "Main" Scene... Read more
Artifacts in Preview window when HDR option in the LWRP asset is enabled
How to reproduce: 1. Open the attached "bug_repro.zip" project 2. In the Project window, select "Location" prefab 3. In the Preview ... Read more
[macOS] Unity crashes when running VideoPlayer tests with -nographics co...
How to reproduce: 1. Download the attached project "TestingVideo.zip" and extract it 2. Open the Terminal and change the directory t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Bunch of "TargetParameterCountException" errors thrown in the Editor Console when opening the "Adaptive Probe Volumes" tab in the "Lighting" window
- Non-removable serialized data for a renderer feature still appears even when the renderer feature is deleted
- URP Cascaded Shadows do not have a falloff in Player when the Player is built not in Development Mode
- Grid in animation preview window is rendered on top of the object
- WebGPU Graphics.RenderPrimitives fails on MeshTopology.Quads with Validation errors when exceeding 64k vertices