Search Issue Tracker
Fixed in 2019.3.X
Votes
1
Found in
2019.3.0a1
2019.3.0b3
2020.1.0a1
Issue ID
1185586
Regression
No
[URP][Tilemap][2D Lights] Tiles with no normal maps and "Sprite Lit Default" material render normal maps of other tiles
How to reproduce:
1. Open attached project "TileMap_NormalMap_Bug.zip" and scene "SampleScene"
2. Observe top white tiles having woodplank texture
3. Select Tile Palette's "Erase with active brush" mode, remove 4 wood tiles on the right
4. Observe top white tiles having dirt texture
5. Repeat steps 3 and 4 for all the dirt tiles on the bottom
6. Observe top white tiles having plain white texture
Expected result: the top sprites are always without normal map (should look just like in step 6)
Actual result: the white sprites (without bump map) sometimes copies random normal map from the scene sprites and applies/uses it
Reproducible with: 2019.3.0b4(7.0.1), 2020.1.0a7(7.1.2)
Could not test with: 2017.4/2018.4/2019.2 urp was not yet implemented
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment