Search Issue Tracker
Fixed in 3.0.2
Votes
4
Found in [Package]
3.0.1
Issue ID
1188556
Regression
No
[Linux] Adding terrain tools package makes an endless loop of importing
To reproduce:
1) Create a new project
2) Select "Window -> Package Manager" in the top bar
3) Reveal preview packages
4) Install Terrain Tools package
5) Try interacting with Unity after it's installed
Result: Nothing can be done as an endless importing loop between "Fbm" and "FBM" folders
Deleting one of the folders through file explorer fixes the issue.
Reproduced in 2019.3.0a9, 2019.3.0b6, 2020.1.0a1, 2020.1.0a7
Not reproduced in 2019.2.8f1, 2019.3.0a8
Not reproduced in Windows 10
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Bunch of "TargetParameterCountException" errors thrown in the Editor Console when opening the "Adaptive Probe Volumes" tab in the "Lighting" window
- Non-removable serialized data for a renderer feature still appears even when the renderer feature is deleted
- URP Cascaded Shadows do not have a falloff in Player when the Player is built not in Development Mode
- Grid in animation preview window is rendered on top of the object
- WebGPU Graphics.RenderPrimitives fails on MeshTopology.Quads with Validation errors when exceeding 64k vertices
lukesanantonio
Jul 27, 2020 23:03
Reproduced in 2019.4.1f1. Please fix this is a major showstopper and hopefully an easy fix!
Indyk
May 23, 2020 23:35
Reproduced in both .3.8 and .3.14
JorMed
Apr 02, 2020 17:52
Reproduced in every editor from 2019.3.1f1 upto 2019.3.7f1. Major bug witch prevents using Unity on linux. My guess it's very simple bugfix just some of filepaths uses capitalized FBM folder, in linux Fbm and FBM are different folders, in windows it is the same.