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Textures turn black in Play mode when QualitySettings.masterTextureLimit...
How to reproduce: 1. Open attached project (MasterTextureLimitRepro.zip) 2. Open the SampleScene in the Scene folder 3. Enter play m... Read more
[HDRP] Broken fog
Version tested: 2020.1.0a7 + 8.0.0 (HDRP/staging) Steps to reproduce: 1) Create an empty 3D project 2) Import HDRP packages from th... Read more
FBX References to prefabs and scripts are lost after upgrading project t...
How to reproduce: 1. Open the attached project ("FBXImportBugReport.zip") in 2019.2.1f1 2. Open SampleScene scene 3. Select Helper G... Read more
[Addressables] Addresables with packed play mode looses material with LW...
To reproduce: 1. Open attach project 2. Make sure the Android platform is set 3. Press play in the editor Actual result: Cube is pi... Read more
[iOS] Screen.dpi returns wrong value for iPhone 11 Pro
How to reproduce: 1. Build the attached project for iOS Simulator SDK 2. Open the generated Xcode project 3. Select iPhone 11 Pro as... Read more
[HDRP] New scene prefab looks overexposed
Version tested: 2020.1.0a7 + 8.0.0 (Master), 2020.1.0a7 + 7.1.2 (Package Manager) Steps to reproduce: 1) Create an empty project ... Read more
Imported Prefab file (in Library folder) is out-of-sync with source Pref...
A prefab with an old library representation will display different states in Prefab Edit Mode and in its instances in the Scene To ... Read more
Debug.Log(p.frame) returns incorrect frame value after seeking to a frame
To reproduce: 1. Open attached project "SeekCompleted.zip" 2. Open "SampleScene.unity" scene 3. Enter Play mode 4. Press "Seek to fr... Read more
NullReferenceException errors are thrown when interacting with Input Sys...
How to reproduce: 1. Create a new Unity project 2. Import the Input System package 3. Import the Quick Search package 4. Open Edit >... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Bunch of "TargetParameterCountException" errors thrown in the Editor Console when opening the "Adaptive Probe Volumes" tab in the "Lighting" window
- Non-removable serialized data for a renderer feature still appears even when the renderer feature is deleted
- URP Cascaded Shadows do not have a falloff in Player when the Player is built not in Development Mode
- Grid in animation preview window is rendered on top of the object
- WebGPU Graphics.RenderPrimitives fails on MeshTopology.Quads with Validation errors when exceeding 64k vertices