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Delegate points to the base method instead of override when passing it t...
How to reproduce: 1. Open the attached project "1188422.zip" 2. Open the Console window 3. Enter Play mode 4. Inspect the Console E... Read more
[Android] Application crashes on RayCast method when Burst package is ad...
To reproduce: 1. Open attached project 2. Build and run to Android device Actual result: After splash screen application crashes Ex... Read more
[XR] Using Single Pass Instanced RenderTexture comes out as blank (grey)
Steps to reproduce: 1. Download 1182026_repro.zip 2. Open 'MultipleCameras' scene 3. Make sure Single Pass Instanced mode is set 4. ... Read more
[IL2CPP] CultureInfo.DateTimeFormat.DayNames returns an array with extra...
To reproduce: 1. Open attached project 2. Build and run to Android device with IL2CPP background 3. Connect the phone to editor cons... Read more
[URP][PostProcess] Gaussian mode in Depth of Field breaks Single Pass re...
Steps to reproduce: 1. Download the attached project 2. Open "SampleScene" scene 3. Enter paly mode Expected results: Depth Of Fi... Read more
ArgumentNullException when adding device
-e: When rebinding conflicts with the default bindings are resolved by overriding them with an empty string to unbind them. However,... Read more
[URP][PostProcess] Depth of Field breaks Single Pass Instanced rendering...
Steps to reproduce: 1. Download the attached project 2. Open "SampleScene" scene 3. Enter paly mode Expected results: Depth Of Fi... Read more
[Android] "Input.compensateSensors = true" does not work in Android Port...
To reproduce: 1. Open attached project 2. Build and run to android device 3. Make phone portrait and tilt the phone up and down Act... Read more
Checking the 'Disable Unity Audio' checkbox breaks the Playable Graph wi...
How to reproduce: 1. Open user-submitted project (GraphTest), SampleScene 2. Open the Project Settings window 3. In the Audio sectio... Read more
[VR][19.3] Editor crashes when entering play mode with Terrain
Steps to reproduce: 1. Create a new project 2. Add Terrain 3. Enable VR 4. Enter play mode Results: Editor Crashes Reproduced with... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Bunch of "TargetParameterCountException" errors thrown in the Editor Console when opening the "Adaptive Probe Volumes" tab in the "Lighting" window
- Non-removable serialized data for a renderer feature still appears even when the renderer feature is deleted
- URP Cascaded Shadows do not have a falloff in Player when the Player is built not in Development Mode
- Grid in animation preview window is rendered on top of the object
- WebGPU Graphics.RenderPrimitives fails on MeshTopology.Quads with Validation errors when exceeding 64k vertices