Search Issue Tracker
Active
Votes
1
Found in
6000.0.38f1
Issue ID
UUM-97415
Regression
Yes
URP Cascaded Shadows do not have a falloff in Player when the Player is built not in Development Mode
How to reproduce:
1. Open the “DevelopmentShadowBug.zip“ project
2. Open the “SampleScene“
3. Observe the Game view
4. Build and Run the project
5. Observe the Player
Expected result: Shadows are visible like in the Game view
Actual result: Some shadows that are visible in the Game view are not visible in the Player
Reproducible in: 6000.0.36f1, 6000.0.38f1
Not reproducible in: 2022.3.58f1, 6000.0.35f1 6000.1.0b6, 6000.2.0a3
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: MacOS 15.3 (M2), No other environment tested
Notes:
- If required, you can hold W and E to get closer to the Cubes and hold Q and S to get further from them
- The issue is about Shadow cascades not having a smooth falloff
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Bunch of "TargetParameterCountException" errors thrown in the Editor Console when opening the "Adaptive Probe Volumes" tab in the "Lighting" window
- Non-removable serialized data for a renderer feature still appears even when the renderer feature is deleted
- URP Cascaded Shadows do not have a falloff in Player when the Player is built not in Development Mode
- Grid in animation preview window is rendered on top of the object
- WebGPU Graphics.RenderPrimitives fails on MeshTopology.Quads with Validation errors when exceeding 64k vertices
Add comment