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Fixed
Fixed in 6000.0.41f1, 6000.4.X
Not Reproducible in 6000.3.X, 6000.4.X, 6000.5.X
Votes
7
Found in
6000.0.38f1
6000.4.0b7
Issue ID
UUM-97415
Regression
Yes
URP Cascaded Shadows do not have a falloff in Player when the Player is built not in Development Mode
How to reproduce:
1. Open the “DevelopmentShadowBug.zip“ project
2. Open the “SampleScene“
3. Observe the Game view
4. Build and Run the project
5. Observe the Player
Expected result: Shadows are visible like in the Game view
Actual result: Some shadows that are visible in the Game view are not visible in the Player
Reproducible in: 6000.0.36f1, 6000.0.38f1
Not reproducible in: 2022.3.58f1, 6000.0.35f1 6000.1.0b6, 6000.2.0a3
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: MacOS 15.3 (M2), No other environment tested
Notes:
- If required, you can hold W and E to get closer to the Cubes and hold Q and S to get further from them
- The issue is about Shadow cascades not having a smooth falloff
Comments (5)
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Tim_PixelPeaGames
Mar 05, 2025 14:05
This is a huge issue for my game, i hope the fix comes out soon :)
alemnunez
Feb 26, 2025 20:15
Having a similar issue in HDRP17. Standalone development builds show shadows correctly, while release builds seem to be missing shadows further away from the camera (might be some cascades missing). Reported it on case IN-96165 with some screenshots.
Lynxbird
Feb 25, 2025 14:23
Also I created a short video of issue:
https://www.reddit.com/r/Unity3D/comments/1ixrip3/any_ideas_how_to_fix_shadows_in_build_static/
Lynxbird
Feb 25, 2025 14:21
Please fix.
All shadows are broken after game is built (in Player) because of this!
kevinlin3
Feb 24, 2025 03:50
Some details?