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CommandBuffer on AfterLighting is not executed in a player
How to reproduce: 1. Open attached Unity project 2. Enter the play mode 3. Notice four colored point lights are rendered 4. Build an... Read more
Use GUID option does not disables for AssetDefinitionReference asset at ...
Steps to reproduce: 1. Create a new project 2. Create a new Asset Definition Reference asset (Create -> Asset Definition Reference) ... Read more
[Mac] Video-heavy project does not get successfully imported when launch...
How to reproduce: 1. Download and extract the linked project 2. Launch it from the terminal using "<UNITY_PATH> -quit -batchmode -pr... Read more
[Mono] [Coverage] "mono_profiler_get_coverage_data" returns wrong data
How to reproduce: 1. Open "mono_profiler_coverage_wrong_data.zip" project 2. Enable Code Coverage (Preferences > General > Enable Co... Read more
Package list is misaligned with arrows which expand packages previous ve...
To reproduce: 1. Open the Package Manager in any project 2. Observe the arrows in the Packages list Expected: Arrows are aligned wi... Read more
[HDRP] 'HDRP Asset missing' warning has a spelling mistake
Repro: 1. Create a new unity project. 2. Download High Definition RP package through Package Manager. (Window -> Package Manager) 3.... Read more
Scaled and animated GameObject with Skinned Mesh renderer is not lighted...
How to reproduce: 1. Open the attached project (case-1183294-Project.zip) 2. Open the Sample Scene 3. Press the Play button Expecte... Read more
Addressables increase the size of an app when opening it repeatedly with...
Steps to reproduce: 1. Open and "Build and Run" user-supplied project 2. Check the size of the app on the device by holding on the a... Read more
System.Configuration.dll fails to load when running a built project
How to reproduce: 1. Open the SampleScene in the attached "case_1183654-ioc" project 2. Enter play mode 3. Notice the working GUI La... Read more
[URP] [Regression] CommandBuffer name is always CommandBuffer.Execute on...
Steps: 1. Open attached project 2. Open repro scene 3. Hit play ->Game View is black, which is expected 4. Open frame debugger, enab... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts