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[VCS] Material Inspector Header (most entries) should be enabled for non...
Expected result: The header context menu's non-writing functionality like the "Select Shader", "Edit Shader...", "Create Material Pr... Read more
Shortcut Manager's Search field extends outside window bounds when it's ...
How to reproduce it: 1. Create a new project 2. Edit > Shortcuts 3. Fill the search field with random characters Expected result: S... Read more
Editor throws OpenCL Error when no GPU is present for a given OpenCL dri...
Steps to reproduce: 1. Create a new project or open an existing one 2. Make sure that the GPU drivers installed on your machine do ... Read more
[HDRP][Shadergraph] Texture preview is only animated by time node in Pla...
Steps to reproduce: 1. Add paths to manifest.json of latest HDRP and Universal packages 2. Open "New Shader Graph" and observe Same ... Read more
Unrelated asset from Asset Store is shown when searching in the Project ...
Repro steps: 1. Open user attached project 2. In the Project window, click on the search bar and type "Anti-Cheat Toolkit" 3. Set Se... Read more
Depth buffer rendering skybox incorrectly
How to reproduce: 1. Open the attached project 2. Open the "SetMatrixArrayBug.unity" scene 3. Check how Quad is rendered in the Game... Read more
Error messages searching and fetching packages offline when re-downloadi...
Error messages display when re-downloading a project from the collaborate cloud. Repro: 1. Create a new unity project. 2. Connect t... Read more
SerializeReference crash when using a struct with a value type variable
To reproduce: 1. Open attached project ("case_1182817.zip") 2. Select "TestRef" Game Object from Hierarchy window 3. Press Play Exp... Read more
Samples label in Animation window has incorrect vertical alignment
Steps to reproduce: 1. Open a new project. 2. Open the Animation window and create a new Animation. 3. Press the right-most cog and ... Read more
[Android] Screen.safeArea and Screen.cutouts return incorrect values on ...
Code assumes that we render behind the notch, but when Screen.fullScreen == false we don't and incorrect values are returned. Repro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DisplayDialogComplex crashes with a long content string containg Cyrillic chars
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously