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[Mono] [Coverage] crash on mono_profiler_get_coverage_data when calling ...
How to reproduce: 1. Open the "mono_profiler_coverage_crash.zip" project 2. Enable Code Coverage (Preferences > General > Enable Cod... Read more
Shadergraph detects recursive subgraphs but does not stop you from savin...
Does not reproduce in 6.9.1 Repro steps: 1. Use HDRP or Universal project of 7.0.1 or later 2. Create a subgraph 3. Open the subgra... Read more
Troubleshooter doesn't redirect to Unity forums when Feedback tab is sel...
How to reproduce: 1. Create a new project 2. Open Troubleshooter window (Help->Troubleshoot Issue...) 3. In Troubleshooter window ty... Read more
directional lights - main light selection
The automatic main light selection for directional lights selects different lights for different color hue values. 1. Download Main... Read more
[HDRP][Terrain] Terrain w/ HDRP broken
Repro: 1) Create a new project pointing to SRP master. 2) Create a HDRP Asset. 3) In Project Settings / Graphics, set the Scriptable... Read more
[AR][Mobile] Using KudanAR custom package built project looks split on a...
To reproduce: 1. Open attached project "reproproject.zip" and open "SolarSystem.unity" scene 2. Build for iOS or Android (if built f... Read more
[Alembic Importer] Dragging the minimum value of the Alembic Importers "...
Reproduction steps: 1. Create a New Project 2. Import the Alembic package and the "cube.abc" 3. Inspect the "cube" 4. Grab the left ... Read more
Saving a subgraph creates null reference exceptions
Repro steps: 1. Use a project containing HDRP 2. Create a subgraph 3. Save it Expected result: no null reference exceptions Actual r... Read more
Attempting to delete subgraph node whose subgraph was deleted from proje...
Does not reproduce in 7.0.1 Repro steps: 1. Use a project with Universal 2. Create a PBR shader 3. Create a subgraph 4. Drag the sub... Read more
Deleting subgraph that is referenced and plugged into another node in sh...
Does not reproduce in 7.0.1 Repro steps: 1. Use project with universal RP 2. Create a new shadergraph 3. Create a new subgraph 4. Dr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts