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VFX shader dependencies can be assigned to Mesh Output
How to reproduce: # Open the attached package # Open Mesh Output VFX # Open Shader Object Picker # Notice that VFX are in th... Read more
Selecting shader in Output Mesh brings to previous assigned shader locat...
How to reproduce: # Open the attached package # Open MeshOutput.vfx # In Shader object picker assign any of the shader a, b,c ... Read more
[UIToolkit] "Nothing" flag gets set in the Enum flags field when earlier...
How to reproduce: 1. Open the user’s attached “UIToolkitBug” project 2. Open the “Scene” Scene 3. Select the “Bug” GameObject in ... Read more
Build fails when Scripting Backend is IL2CPP, and ThreadStatic attribute...
Steps to reproduce: 1. Open the user’s project 2. Change the Scripting Backed to IL2CPP (File → Build Settings → Player Settings →... Read more
"System.Exception" error is thrown when compiling code with Burst compil...
Steps to reproduce: 1. Open the user’s project 2. Observe the Console Expected result: The scripts are compiled successfully A... Read more
Timeline keeps ghost references to Signals
Steps to reproduce: 1. Open the project “IN-14561” folder → Assets → Timeline → Signals → SIG_CompleteCurrentAction2.signal.meta 2... Read more
[VFX Graph] Assigned shader changes cannot be undone in Output Mesh
How to reproduce: # Import the attached project # Open Mesh Output vfx # Open shader obejct picker # Assign shader A # The... Read more
AudioSource.GetOutputData not returning data when toggled active by Time...
How to reproduce: 1. Open the attached project “Test-Project.zip” 2. Enter Play Mode Expected results: Output Volume is above 0... Read more
[Android] Test Runner returns an error when running tests on an Android ...
Reproduction steps: # Open the user’s attached project # Select “Run All Tests (Android)” in the Test Runner window # Search Editor... Read more
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