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Won't Fix
Votes
0
Found in [Package]
1.7.1
Issue ID
TB-153
Regression
No
Timeline keeps ghost references to Signals
Steps to reproduce:
1. Open the project “IN-14561” folder → Assets → Timeline → Signals → SIG_CompleteCurrentAction2.signal.meta
2. Notice GUID 1cd2863c45f2c13bbab935d9e9b848a3
3. Open the “Sample TL_Skill_ApplyNext.playable” file, it contains 1cd2863c45f2c13bbab935d9e9b848a3
4. Open the project with the Editor
5. Open the “Sample TL_Skill_ApplyNext.playable” Timeline (Assets → Timeline).
Expected result: There is also a “SIG_CompleteCurrentAction2” signal
Actual result: There is only the “SIG_ApplyNextEffectToAllTargets” signal
Reproducible with: 1.7.1 (2020.3.40f1, 2021.3.11f1, 2022.1.18f1, 2022.2.0b8, 2023.1.0a10)
Reproduced on: macOS Monterey 12.5.1 (Intel)
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Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues, as well as delivering the new animation system. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However, we know each case is different, so please continue to log any issues you find, as well as provide any general feedback on our roadmap page to help us prioritize.
Forum announcement: https://forum.unity.com/threads/animation-status-update-q2-2023.1445425/
Roadmap: https://unity.com/roadmap/unity-platform/3d-characters-and-animation