Search Issue Tracker
Fixed
Votes
0
Found in
2021.3.11f1
2022.2.0b10
2023.1.0a15
Issue ID
UUM-16355
Regression
No
[VFX Graph] Assigned shader changes cannot be undone in Output Mesh
How to reproduce:
# Import the attached project
# Open Mesh Output vfx
# Open shader obejct picker
# Assign shader A
# Then assign shader B
# Press CTRL + Z
Expected result: shader can be undone
Actual result: shader remains the same in the shader field
Not reproducible with GPU outputs (primitives, mesh)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain Masks do not ignore the mipmap limit
- "Build And Run" the project for Web is allowed even though the directory for the non-default browser is not selected
- [Linux] D-Pad is either not working or sometimes working when UI->Navigation is set to "Pass Through" in Input Actions
- [FrameDebugger] Missing Help button that should lead to the documentation page
- [Android] [UIToolkit] FPS does not reach 30 when the most basic UI Document is displayed in the application
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-10400