Search Issue Tracker
[HDRP] Setting very low DOF focus distance breaks rendering
1) In new HDRP outdoor scene add a Camera (or use existing) 2) Add DOF override to a volume and set focus distance to low value (... Read more
[Hololens 2] GameObjects with an ARAnchor attached are deleted when disa...
How to reproduce: 1. Open the attached project "ARAnchorTestProject.zip" 2. Build the project for UWP 3. Open the built project i... Read more
Set as first/last sibling is not working when using Menu Bar
Reproduction steps: # Open the attached project (“SetSibling.zip“) # Select Scene “Assets/Scenes/SampleScene” # Select the Chil... Read more
[Hub] Documentation module is automatically selected when installing the...
Reproduction steps: 1. Open any Unity version Hub installation link that redirects to Hub for installation Expected result: The ... Read more
Shader MatrixArray assigns an Identity Matrix only to the first element ...
Reproduction steps: # Open the attached project # Open the “/Assets/Scenes/DEV_MeshManipulationTest.unity” Scene # Observe the ... Read more
Parent Layers referencing child sublayers anchors fails
h3. Description Layers can reference anchors generated from sublayers. This should not be allowed, as parents execute prior to th... Read more
Crash on BurstCompilerService::CompileAsync when opening project
Reproduction steps: 1. Open the user’s attached project Expected result: The project opens Actual result: Unity Editor crashes ... Read more
[iOS] Player crashes on iOS 16 devices when “UnityFramework.framework” i...
How to reproduce: 1. Open the user’s attached project 2. Go to Project Settings and build a project for the iOS platform 3. In Xc... Read more
Editor hangs when using Assert.ThrowsAsync in a test
How to reproduce: 1. Open the attached “ThrowsAsyncBug” project 2. In the main menu bar, select “Window” → “General” → “Test Runne... Read more
[TextureCompression] Crash when EditorUtility.CompressTexture is called ...
Reproduction steps: 1. Open the attached “IN-16564.zip” project 2. Click “Bug Test” > “CompressTexture Crash” Expected result: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset preview is present in Inspector when the GameObject is selected in the Scene Hierarchy
- [URPRenderPipelineConverter] Not upgrading the Legacy material
- [URPRenderPipelineConverter] No message in the Console after the successful/ failed conversion
- GameObject has a blue tint when iOS platform is selected
- The modifier key (ALT, CTRL, SHIFT) are not activated when pressing any one on the keyboard