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After creating a new script and attaching it onto an object in hierarchy...
Reproduction steps: 1. Open attached project 2. Open the "Main" scene located in "Assets\_Scenes" 3. Create a new C# script and name... Read more
Multiple Playmode Tests return different results when run in batchmode
How to reproduce: 1. Unzip the project 2. Modify "RunTests" and "RunTests_Batchmode" .bat files (change the file paths so they are ... Read more
[TMP] Distance Field Surface Shader is pink when using URP
Reproduction steps: 1. Open attached "TMPShader" Project 2. Open Assets\Scenes\SampleScene Scene Expected result: The TMP Distance ... Read more
[HDRP] Selecting a realtime reflection probe will cause a null ref error
Reproduced in the HDRP template scene. Read more
Old Lighting data is not cleared when generating light maps with less data
How to reproduce: 1. Open the attached project ("case-1182106-Project.zip") 2. Open Lighting settings ( in the top tab Window > Rend... Read more
CullingGroup.IsVisible returns false when the GameObject is in Game View
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/scenes/test stage 1 mechanical“ Scene 3. Enter Pl... Read more
[Camera] Objects culled within the camera's view gizmo when using custom...
Reproduction steps: 1. Open the attached project 2. Enter Play mode Notice how the red spheres pop in and out as the camera moves ... Read more
Animation window does not refresh when animation is drag-and-dropped on ...
Create an objet. Select it in hierarchy. Open animation window. Drop an animation on the object -> no refresh Deselecting and resele... Read more
[Shuriken] Low-quality particle collision exhibits unintuitive behaviour
Low quality particle collision seems to "remember" the collider even after the collider is removed. Repro steps: 1. Open attached p... Read more
SpaceAttribute and HeaderAttribute get displayed in a reverted order whe...
How to reproduce: 1. Open the user's attached project 2. Open 'Scene' 3. In the Hierarchy window select 'GameObject' and observe the... Read more
All about bugs
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