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Votes

0

Found in

2022.3.56f1

6000.0.35f1

6000.1.0b3

Issue ID

UUM-93243

Regression

No

Crash on ApiGLES::ClearBufferSubData when running the Player a second time on Meta Quest 2

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How to reproduce:
1. Open the attached project "CrashTest.zip"
2. Build And Run the project on Meta Quest 2
3. Exit the Player on the device
4. Run the "CrashTest" Build on the device

Reproducible with: 2022.3.56f1, 6000.0.35f1, 6000.1.0b3

Reproducible on these devices:
Oculus (Quest 2), Android 12.1, CPU: Snapdragon XR2, GPU: Adreno (TM) 650

Reproducible on: Windows 10 22H2
Not reproducible on: No other environment tested

First few lines of stack trace:
ApiGLES::ClearBufferSubData(unsigned int, gl::BufferTarget, long, long)+164
BufferManagerGLES::AcquireBuffer(unsigned long, DataBufferGLES::BufferUsage, GfxBuffer*, bool)+580
GfxDeviceGLES::UpdateComputeConstantBuffers(unsigned int, ConstantBufferHandle*, unsigned int, unsigned long, unsigned char const*, unsigned int const*, unsigned int const*, int const*)+596
GfxDeviceWorker::RunCommand(ThreadedStreamBuffer&)+10704
GfxDeviceWorker::RunExt(ThreadedStreamBuffer&)+84
GfxDeviceWorker::Run()+140
GfxDeviceWorker::RunGfxDeviceWorker(void*)+4
Thread::RunThreadWrapper(void*)+1184
__pthread_start(void*)+204
__start_thread+64

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