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[Shuriken] Low-quality particle collision exhibits unintuitive behaviour
Low quality particle collision seems to "remember" the collider even after the collider is removed. Repro steps: 1. Open attached p... Read more
EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality ...
How to reproduce: 1. Open the attached “IN-73789” project 2. Open “SampleScene1” and enter Play mode 3. Open the Memory Profiler ... Read more
Console is continuously spammed with "Assertion failed on expression: 'k...
Repro steps: 1. Open attached project ("unity2018-migration-bug") 2. Open "Fragments_PanelTopo_10_Env" scene (Assets > GameBakers > ... Read more
LocalizedString/LocalizedAsset - Should expand when label is clicked
The foldout should expand when the label is clicked, not just the arrow. !image-2020-11-16-15-59-22-697.png|thumbnail! Read more
Handles.Color() doesn't work
How to reproduce: 1. Open the attached “IN-19766” project 2. Open the “SampleScene” Scene 3. Double-Click on the “GameObject” GameOb... Read more
[Terrain] Paint holes on Terrain is not mirrored when a new terrain is c...
Paint holes on Terrain is not mirrored when a new terrain is created. Refer the attached video Steps to reproduce: 1) Create a new ... Read more
Material is not rendered when using Alpha Clipping together with the Opa...
*Steps to reproduce:* 1. Download attached project and open in Unity 2. Open SampleScene 3. Select the Sphere in the Scene ... Read more
Animation Clip Length value is incorrect if animator is loaded from Asse...
How to reproduce: 1. Open the attached project 2. Open and Play "Test" scene 3. Select "GameObject" in hierarchy 4. Notice that it ... Read more
Multiple Playmode Tests return different results when run in batchmode
How to reproduce: 1. Unzip the project 2. Modify "RunTests" and "RunTests_Batchmode" .bat files (change the file paths so they are ... Read more
TimelinePreferences and TimelineProjectSettings are not in the UnityEngi...
Reproduction steps: 1. Open attached project "TimelineTest.zip" 2. In Project window, open Assets/NewBehaviourScript.cs 3. In Script... Read more
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