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[UWP] Cannot build Windwows Universal App because of AssemblyConverter e...
Reproduction steps: 1. Open any project using 5.4.6 2. Build to a folder 3. Open Visual Studio solution and try to run 4. Fails wit... Read more
"DataEvent" appears every half second when use WebSocketHost
How we can reproduce it using the example you attached 1 Open attached project 2 Open scene "WebSocketHost" 3 Press Play and see me... Read more
Increasing Field of View of the camera causes shadow jitter appear
How to reproduce: 1. Download attached project file 2. Open the scene named `scene` and enter Play Mode 3. Try to change Field of Vi... Read more
Can't rename a UI game object after duplicating it
To reproduce: 1. Download attached project "UI Scenario.zip" and open in Unity 2. Open "test" scene 3. In Hierarchy select Canvas >... Read more
[GPUInstancing][LPPV] Objects are not batched if they share the same Lig...
Steps to reproduce: 1. Open user's attached project 2. Go to "LPPV test" and open "LPPV test" scene 3. Enter Playmode 4. Open Frame ... Read more
[Timeline] Clip start timing doesn't snap to frames when moving to a track
Steps to reproduce: 1. Open attached ’ClipSnap.zip' Unity project 2. Select ‘Timeline’ in Hierarchy 3. Go to Window->Timeline 4. Zoo... Read more
[Timeline] Both clip and track selected after clicking on the edge of a ...
Steps to reproduce: 1. Open attached ’ClipSelection.zip' Unity project 2. Select ‘Timeline’ in Hierarchy 3. Go to Window->Timeline 4... Read more
[Timeline] Overlapping text makes Timeline clip title unintelligible
Steps to reproduce: 1.Open attached ’TextOverlap.zip' Unity project 2.Select ‘Timeline’ in Hierarchy 3.Go to Window->Timeline 4.Sele... Read more
2D sprite won't display in the Game view real-time when dragging it over...
How to reproduce: 1. Open QA-supplied project 2. Load scene "example" 3. Drag "DRAG THIS SPRITE" (located in the Project window) ove... Read more
OnClick event of the Button is called as many times as there are differe...
To reproduce: 1. Open the project, attached by the user (Click.zip) 2. Open "sample" scene 3. Enter Play mode 4. Press the button o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target
- [Android] Gfx.WaitForGfxCommandsFromMainThread high performance usage and inconsistency when built Player scene has Canvas GameObject on a specific Project