Search Issue Tracker
Active
Votes
0
Found in
2022.3.53f1
6000.0.29f1
6000.1.0a6
Issue ID
UUM-90478
Regression
No
GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/REPRO/REPRO.unity” Scene
3. Observe the Game view
Expected result: A red circle is present
Actual result: Red quad is present
Reproducible with: 2022.3.53f1, 6000.0.29f1, 6000.1.0a6
Reproducible on:
Play mode
Windows Standalone Player
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Notes:
- Reproducible with Upscaling Filter set to “Nearest-neighbour” or “FidelityFX Super Resolution 1.0“
- Reproducible only when Anti Aliasing (MSAA) is Enabled
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Source Image property gets set to 'None' when using a specific Sprite and Play mode is entered
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target
Add comment