Search Issue Tracker
By Design
Votes
0
Found in
2017.2.0b10
Issue ID
950407
Regression
No
"DataEvent" appears every half second when use WebSocketHost
How we can reproduce it using the example you attached
1 Open attached project
2 Open scene "WebSocketHost"
3 Press Play and see messages in the Console
Actual results: (please see attached image)
"NetworkEventType.DataEven" (with empty data) continuously appears after connection (but no one sends any data)
Expected result:
"NetworkEventType.DataEven"should not appear by itself, it appears only if someone sends something
-
shubhamswaraj2021
Aug 22, 2020 11:20
good one <a href="https://www.lyricsauto.com">lyricsauto</a>
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
- A memory leak occurs in Play mode when using Direct3D12 Graphics API
Resolution Note (2018.1.X):
This is not a bug in UNET.