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Votes

0

Found in

2021.3.46f1

2022.3.54f1

6000.0.30f1

6000.1.0a7

Issue ID

UUM-90481

Regression

No

Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping

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Reproduction steps:
1. Open the attached “Pressure.zip” project
2. Open the “SampleScene”
3. Observe the Game view
4. Move the “Main Camera” GO position inside the boundaries of the “Capsule” GO (around (-2;-1;9))
5. Observe the Game view

Expected result: The Volumetric Fog effect is visible in the Game view, like in 3rd step
Actual result: The Volumetric Fog effect is not visible in the Game view

Reproducible with: 2021.3.46f1, 2022.3.54f1, 6000.0.30f1, 6000.1.0a7

Reproducible on: Windows 11
Not reproducible on: no other environment tested

Note:
- Reproduces when ‘Injection Point’ is ‘Before Rendering’ or ‘After Opaque Depth And Normal’

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