Search Issue Tracker
Won't Fix
Votes
2
Found in
2017.1.1f1
Issue ID
950485
Regression
No
[GPUInstancing][LPPV] Objects are not batched if they share the same Light Probe Proxy Volume object
Steps to reproduce:
1. Open user's attached project
2. Go to "LPPV test" and open "LPPV test" scene
3. Enter Playmode
4. Open Frame Debugger window and enable Frame Debug
5. Go to Camera.Render > Drawing > Render.OpaqueGeometry > RenderDeferred.GBuffer > Clear
Expected result: In the Frame Debugger there should be only one "Draw Mesh (instanced) instanced sphere" since the light probes are used.
Actual result: In the Frame Debugger there are "Draw Mesh instanced sphere" for every sphere in the scene
Reproducible with: 5.6.3p2, 2017.1.1f1, 2017.2.0b11, 2017.3.0a7
Note: If you stop the player, select all the 4 spheres, switch their "Mesh Renderer > Lighting > Light Probes" from 'Use Proxy Volume' to 'Off', hit play again, the Frame Debug will show just one "Draw Mesh (instanced) instanced sphere".
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Add comment